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...1 at MeshQuadTexture.__proto.releaseMesh (file:///F:/Laya2Workspace/laya.feifan.bandarq2.0/bin/libs/laya.core.js:24421:13) at Context.__proto.flush (file:///F:/Laya2Workspace/laya.feifan.bandarq2.0/bin/libs/laya.core.js:10451:24) at Stage.__proto.render (file:///F:/Laya2Workspace/laya.feifan.b...
来源: Laya_社区 发布时间: 20191010
...d property (NaturalSize) for HTTP(S) asset. This could have been a problem if this asset were being read from a slow network. *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSSingleObjectArrayI render:toBitmap:rowBytes:bounds:format:colorSpace:]: unrecognize...
来源: Laya_社区 发布时间: 20251218
...yed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEngine.Object.get_name () (at C:/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:189) n.a (UnityEngine.Mesh A_0, System.String A_1, System...
来源: Laya_社区 发布时间: 20201218
...rotoPool; static get instance(): ProtoPool { if (this._instance == null) { this._instance = new ProtoPool(); } return this._instance; } } } 2017-08-07 添加评论 免费帖 --> 分享 微博 ...
来源: Laya_社区 发布时间: 20170807
...e 1 (use -v to see invocation) 相关的库都已经引入了,我的是Swift项目, 测试发现,关闭这里就不报错了 //conchRuntime 初始化ConchRuntime引擎 CGRect frame = UIScreen.mainScreen.bounds; m_pConchRuntime = [[conchRuntime alloc]initWithView:m_pGLKView...
来源: Laya_社区 发布时间: 20190508
...31*****785 赞同来自: 微信里面的Function这样定义:function (){if(arguments.length>0&&"return this"===arguments[arguments.length-1])return function(){return e}} Chrome和预览里面的Function这样定义:function Function() { [native code] } 2018-03-07 0 0 分享 微博 QZ...
来源: Laya_社区 发布时间: 20180302
....png", true); xhr.responseType = "arraybuffer"; xhr.onload = function () { if (this.status == 200) { var blob = new Blob([this.response], { type: "image/png" }); var img = document.createElement("img"); img.onload = function (e) { window.URL.revokeObjectURL(img.src); // 清除释放; }; img.src = wi...
来源: Laya3.0_文档 发布时间: 20230303
...te vec4 a_Position; attribute vec2 a_Textcoord; attribute vec3 a_Normal; uniform mat4 u_WorldMat; uniform mat4 u_MvpMatrix; varying vec2 v_textcoord; varying vec3 v_normal; varying vec4 v_wpos; void main() { v_textcoord = a_Textcoord; v_normal = a_Normal; v_wpos = u_WorldMat * a_Position; gl_P...
来源: Laya_社区 发布时间: 20190923
...oginView; public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); this.stage.scaleMode = StageScaleMode.NO_SCALE; this.stage....
来源: Laya_社区 发布时间: 20151103
...端打印): iVBORw0KGgoAAAANSUhEUgAAAQQAAAEECAYAAADOCEoKAAAABHNCSVQICAgIfAhkiAAABVlJREFUeJzt3UuO4zgQQMHyYO5/Zc/uraaghthEUnbE3pZ/eCDANPV6v9/vH4Cfn59/pl8AcA5BACIIQAQBiCAAEQQgggBEEIAIAhBBACIIQAQBiCAA+ffuA1+v1998Hce5+hPo1ftfffyq3deffv5V3/77/Y0VAhBBACIIQAQBiCAAEQQgggDk9hzCldMPc57ehz/981l9fdNzGKtO/352...
来源: Laya_社区 发布时间: 20181222