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大约有 419 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0054 秒)

141. runTime使用(ActionScript-IDE篇(AS3)-组件化开发相关) [ 76%]

...dth, GameConfig.height, Laya["WebGL"]); Laya["Physics"] && Laya["Physics"].enable(); Laya["DebugPanel"] && Laya["DebugPanel"].enable(); Laya.stage.scaleMode = GameConfig.scaleMode; Laya.stage.screenMode = GameConfig.screenMode; Laya.stage.alignV = GameConfig.alignV; Laya.stage.alignH = GameConfig.al...

来源: Laya2.0_文档 发布时间: 20210714

142. laya.d3.core.material.StandardMaterial [ 76%]

...图。 StandardMaterial dstBlend : int目标混合参数,在blend为BLEND_ENABLE_ALL时生效。BaseMaterial dstBlendAlpha : intAlpha目标混合参数,在blend为BLEND_ENABLE_SEPERATE时生效。BaseMaterial dstBlendRGB : intRGB目标混合参数,在blend为BLEND_ENABLE_SEPERATE时生效。BaseM...

来源: laya_api 发布时间: 20170929

143. laya.d3.core.particleShuriKen.module.TextureSheetAnimation [ 76%]

...PropertyDefined By  cycles : int循环次数。TextureSheetAnimation  enable : Boolean是否启用TextureSheetAnimation  enableUVChannels : intUV通道类型,0为Noting,1为Everything,待补充,暂不支持。TextureSheetAnimation  frame : FrameOverTime[read-only] 获取时间帧率。Textur...

来源: laya_api 发布时间: 20170929

144. laya.d3.core.SkinnedMeshRenderer_API3.0 [ 76%]

...sors awaked bones bounds boundsChange castShadow destroyed distanceForSort enabled hideFlags id lightmapIndex lightmapScaleOffset localBounds material materials ratioIgnor receiveShadow reflectionMode renderNode renderbitFlag rootBone sharedMaterial sharedMaterials volume Methods _applyReflection _c...

来源: Laya3.0_api 发布时间: 20231115

145. laya.d3.component.staticmesh.StaticBatchMeshRender_API3.0 [ 76%]

... Accessors awaked bounds boundsChange castShadow destroyed distanceForSort enabled hideFlags id lightmapIndex lightmapScaleOffset material materials mergeInfo ratioIgnor receiveShadow reflectionMode renderNode renderbitFlag sharedMaterial sharedMaterials staticMesh volume Methods _applyReflection _c...

来源: Laya3.0_api 发布时间: 20231115

146. Unity导出插件Shader报错。 [ 76%]

...CTIONAL SHADOWS_SCREEN LIGHTMAP_ON DisableLighting Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_...

来源: Laya_社区 发布时间: 20180224

147. laya.d3.component.volume.reflectionprobe.ReflectionProbe_API3.0 [ 75%]

...awaked bounds boundsMax boundsMin boxProjection customReflection destroyed enabled hideFlags iblTex iblTexRGBD id importance probePosition reflectionDecodingFormat reflectionIntensity reflectionTexture type Methods _VolumeChange _addRenderNode _initialize _motionInVolume _reCaculateBoundBox _removeR...

来源: Laya3.0_api 发布时间: 20231115

148. laya.d3.core.particleshuriken.ShurikenParticleRenderer_API3.0 [ 75%]

... Accessors awaked bounds boundsChange castShadow destroyed distanceForSort enabled hideFlags id lightmapIndex lightmapScaleOffset material materials mesh particleSystem ratioIgnor receiveShadow reflectionMode renderMode renderNode renderbitFlag sharedMaterial sharedMaterials volume Methods _applyRef...

来源: Laya3.0_api 发布时间: 20231115

149. laya.d3.core.SimpleSkinnedMeshRenderer_API3.0 [ 75%]

...sors awaked bones bounds boundsChange castShadow destroyed distanceForSort enabled hideFlags id lightmapIndex lightmapScaleOffset localBounds material materials ratioIgnor receiveShadow reflectionMode renderNode renderbitFlag rootBone sharedMaterial sharedMaterials volume Methods _applyReflection _c...

来源: Laya3.0_api 发布时间: 20231115

150. 骨骼动画-换装 [ 75%]

...kinIndex = 0; var mSkinList = ["goblin","goblingirl"]; (function() { WebGL.enable(); Laya.init(Browser.width, Browser.height); Laya.stage.bgColor = "#ffffff"; Stat.show(); startFun(); })(); function startFun() { mAniPath = "../../res/spine/spineRes2/goblins.sk"; mFactory = new Templet(); mFactory.on...

来源: Laya_示例 发布时间: 20260303