大约有 1,211 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0062 秒)
Laya_社区(573) Laya3.0_api(166) Laya2.0_文档(165) Laya2.0_api(116) laya_api(115) Laya_示例(43) Laya3.0_文档(33)
... Defined in laya/components/Component.ts:35 Accessors anchor get anchor(): Vector3 set anchor(value: Vector3): void Inherited from ConstraintComponent.anchor Defined in laya/d3/physics/constraints/ConstraintComponent.ts:168 设置锚点 Returns Vector3 Inherited from ConstraintComponent.anchor Defin...
来源: Laya3.0_api 发布时间: 20231115
...*):void[override] HemisphereShape generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 HemisphereShapeProtected Methods MethodDefined By _getShapeBoundBox(boundBox:BoundBo...
来源: laya_api 发布时间: 20170929
...*):void[override] HemisphereShape generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 HemisphereShapeProtected Methods MethodDefined By _getShapeBoundBox(boundBox:BoundBo...
来源: Laya2.0_api 发布时间: 20190513
...physics/RaycastVehicle.ts:21 Methods addWheel addWheel(connectionPointCS0: Vector3, wheelDirectionCS0: Vector3, wheelAxleCS: Vector3, wheelRadius: number, suspensionRestLength: number, suspensionMaxTravel: number, suspensionStiffness: number, suspensionDamping: number, frictionSlip: number, isFrontW...
来源: Laya3.0_api 发布时间: 20231115
...象数量。 Node parent : Node[read-only] 父节点。Node pickColor : Vector4RenderableSprite3D PICKCOLOR : int[static] 拾取颜色。RenderableSprite3D pixelLineRenderer : PixelLineRenderer[read-only] 获取line渲染器。 PixelLineSprite3D SAHDERDEFINE_LIGHTMAP : int[static] 精灵级...
来源: Laya2.0_api 发布时间: 20190513
...ect:*):void[override] CircleShape generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 CircleShapeProtected Methods MethodDefined By _getShapeBoundBox(boundBox:BoundBox):v...
来源: laya_api 发布时间: 20170929
...ect:*):void[override] CircleShape generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 CircleShapeProtected Methods MethodDefined By _getShapeBoundBox(boundBox:BoundBox):v...
来源: Laya2.0_api 发布时间: 20190513
有没有Unity3d的Vector3.Angle(计算两个三维向量之间的角度)这样的方法?或求3D抛物线移动的方法或算法。 有没有Unity3d的Vector3.Angle(计算两个三维向量之间的角度)这样的方法?或求3D抛物线移动的方法或算法。 2017-06-14 添加...
来源: Laya_社区 发布时间: 20170614
...dChild(new Laya.Camera(0, 0.1, 1000)); camera.transform.translate(new Laya.Vector3(0, 1.5, 3)); camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); var directionLight = scene.addChild(new Laya.DirectionLight()); directionLight.direction = new Laya.Vector3(0, -0.8, -1); directionLight....
来源: Laya_示例 发布时间: 20260303
...ddChild(new Laya.Camera(0, 0.1, 100)); camera.transform.translate(new Laya.Vector3(0, 0.8, 1.5)); camera.transform.rotate(new Laya.Vector3( -30, 0, 0), true, false); camera.addComponent(CameraMoveScript); camera.clearFlag = Laya.BaseCamera.CLEARFLAG_SKY; var skyDome = new Laya.SkyDome(); camera.sky ...
来源: Laya_示例 发布时间: 20260303