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大约有 3,253 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0075 秒)

3081. laya.d3.graphics.IndexBuffer3D_API3.0 [ 42%]

...Usage.Static IndexBuffer3D用途类型。 Default value canRead: boolean = false 是否可读。 Returns IndexBuffer3D Properties _buffer _buffer: Float32Array | Uint16Array | Uint8Array | Uint32Array Inherited from Buffer._buffer Defined in laya/RenderEngine/Buffer.ts:8 _bufferType _bufferType: num...

来源: Laya3.0_api 发布时间: 20231115

3082. laya.d3.physics.shape.CapsuleColliderShape_API3.0 [ 42%]

...rties needsCustomCollisionCallback needsCustomCollisionCallback: boolean = false Inherited from CompoundColliderShape.needsCustomCollisionCallback Defined in laya/d3/physics/shape/ColliderShape.ts:115 Static SHAPEORIENTATION_UPX SHAPEORIENTATION_UPX: number = 0 Inherited from CompoundColliderShape.S...

来源: Laya3.0_api 发布时间: 20231115

3083. laya.d3.physics.shape.ConeColliderShape_API3.0 [ 42%]

...rties needsCustomCollisionCallback needsCustomCollisionCallback: boolean = false Inherited from CompoundColliderShape.needsCustomCollisionCallback Defined in laya/d3/physics/shape/ColliderShape.ts:115 Static SHAPEORIENTATION_UPX SHAPEORIENTATION_UPX: number = 0 Inherited from CompoundColliderShape.S...

来源: Laya3.0_api 发布时间: 20231115

3084. 物理系统之FixedConstraint(ActionScript-3D基础(AS3)-LayaAir3D之物理系统) [ 42%]

...rue,所以其不会受到重力的影响,box2刚体属性isKinematic为false,将会受到重力作用,自由下落。但是加了约束之后,box2刚体是约束的connectedBody,box刚体是约束的连接的第一个刚体,所以box2刚体的运动受到约束的限制,保持静止...

来源: Laya2.0_文档 发布时间: 20210714

3085. laya.d3.physicscannon.CannonPhysicsSimulation_API3.0 [ 42%]

...eStep非常重要。 Static disableSimulation disableSimulation: boolean = false Defined in laya/d3/physicsCannon/CannonPhysicsSimulation.ts:63 Accessors gravity get gravity(): Vector3 set gravity(value: Vector3): void Defined in laya/d3/physicsCannon/CannonPhysicsSimulation.ts:129 获取重力。 R...

来源: Laya3.0_api 发布时间: 20231102

3086. 小程序开放域相关 [ 42%]

...   //初始化微信小游戏             MiniAdpter.init(true,false);             //获取设备信息             getappinfoback(this,initGame);                      }这是主域内 唯一的改动, 如截图所示 game.json内  加入了开放域的...

来源: Laya_社区 发布时间: 20180525

3087. Laya.loader.clearTextureRes引起的内存泄露以及恢复图片显示闪烁 [ 42%]

...  this.onResLoadFinish(bit);             }),null,"htmlimage",1,false,null,true); 2020-03-18 0 1 分享 微博 QZONE 微信 为什么被折叠? 0 个回复被折叠 要回复问题请先登录 发起人 wade2020 相关问题 laya针对页游耗用内存大的问题是如何解决的? ...

来源: Laya_社区 发布时间: 20200317

3088. laya.d3.physics.shape.BoxColliderShape_API3.0 [ 42%]

...rties needsCustomCollisionCallback needsCustomCollisionCallback: boolean = false Inherited from CompoundColliderShape.needsCustomCollisionCallback Defined in laya/d3/physics/shape/ColliderShape.ts:115 Static SHAPEORIENTATION_UPX SHAPEORIENTATION_UPX: number = 0 Inherited from CompoundColliderShape.S...

来源: Laya3.0_api 发布时间: 20231115

3089. laya.d3.renderobjs.nativeobj.NativeShaderData_API3.0 [ 42%]

...erData getShaderData(uniformIndex: number, type: ShaderDataType): number | false | true | Vector2 | Float32Array | Vector3 | Matrix4x4 | Vector4 | Color | BaseTexture Inherited from NativeShaderData.getShaderData Defined in laya/RenderEngine/RenderShader/ShaderData.ts:529 Parameters uniformIndex: nu...

来源: Laya3.0_api 发布时间: 20231115

3090. 自定义shader-边缘光照shader [ 42%]

...0, 0.85, 1.7)); camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); camera.addComponent(CameraMoveScript); var directionLight = scene.addChild(new Laya.DirectionLight()); directionLight.color = new Laya.Vector3(1, 1, 1); directionLight.direction = new Laya.Vector3(1, -1, 0); var dude ...

来源: Laya_示例 发布时间: 20260303