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Laya_社区(2946) Laya3.0_api(163) Laya2.0_文档(63) Laya_示例(34) Laya3.0_文档(31) Laya2.0_示例(22) laya_api(7) Laya2.0_api(5)
...chorY = 0.5; //设置缩放 sprite.scale(2, 2); //旋转 sprite.rotation = 30; // 添加到舞台 Laya.stage.addChild(sprite); 运行效果如图3-2所示: (图3-2) 3.4 其它属性 3.4.1 设置zIndex zIndex属性用于调整Sprite的渲染顺序,我们可以在IDE中直接设置这个值:...
来源: Laya3.0_文档 发布时间: 20251010
...D.REFLECTIONCUBE_PROBEBOXMAX Defined in laya/d3/core/RenderableSprite3D.ts:30 Static REFLECTIONCUBE_PROBEBOXMIN REFLECTIONCUBE_PROBEBOXMIN: number Inherited from RenderableSprite3D.REFLECTIONCUBE_PROBEBOXMIN Defined in laya/d3/core/RenderableSprite3D.ts:31 Static REFLECTIONCUBE_PROBEPOSITION REFLECT...
来源: Laya3.0_api 发布时间: 20231115
...D.REFLECTIONCUBE_PROBEBOXMAX Defined in laya/d3/core/RenderableSprite3D.ts:30 Static REFLECTIONCUBE_PROBEBOXMIN REFLECTIONCUBE_PROBEBOXMIN: number Inherited from RenderableSprite3D.REFLECTIONCUBE_PROBEBOXMIN Defined in laya/d3/core/RenderableSprite3D.ts:31 Static REFLECTIONCUBE_PROBEPOSITION REFLECT...
来源: Laya3.0_api 发布时间: 20231115
...透明。 Static RENDERQUEUE_TRANSPARENT RENDERQUEUE_TRANSPARENT: number = 3000 Inherited from Material.RENDERQUEUE_TRANSPARENT Defined in laya/d3/core/material/Material.ts:47 渲染队列_透明。 Static SHADERDEFINE_ADDTIVEFOG SHADERDEFINE_ADDTIVEFOG: ShaderDefine Inherited from Material.SHADERDE...
来源: Laya3.0_api 发布时间: 20231102
...透明。 Static RENDERQUEUE_TRANSPARENT RENDERQUEUE_TRANSPARENT: number = 3000 Inherited from Material.RENDERQUEUE_TRANSPARENT Defined in laya/d3/core/material/Material.ts:47 渲染队列_透明。 Static SHADERDEFINE_ADDTIVEFOG SHADERDEFINE_ADDTIVEFOG: ShaderDefine Inherited from Material.SHADERDE...
来源: Laya3.0_api 发布时间: 20231102
...576 28 268435456 5 32 13 8192 21 2097152 29 536870912 6 64 14 16384 22 4194304 30 1073741824 7 128 15 32768 23 8388608 31 2147483648 为了更方便开发者使用,LayaAirIDE从3.2版本开始,添加了直观的碰撞组定义,膨胀类别指定某个直观的组名,IDE会自动转换为2的...
来源: Laya3.0_文档 发布时间: 20251010
...turns number Inherited from Text.alpha Defined in laya/display/Sprite.ts:1030 透明度,值为0-1,默认值为1,表示不透明。更改alpha值会影响drawcall。 Parameters value: number Returns void anchorX get anchorX(): number set anchorX(value: number): void Inherited from Text.anchorX ...
来源: Laya3.0_api 发布时间: 20231115
...Layer maskLayer: Sprite = new Sprite() Defined in laya/ui/DialogManager.ts:30 遮罩层 mouseThrough mouseThrough: boolean = false Inherited from Text.mouseThrough Defined in laya/display/Sprite.ts:260 鼠标事件与此对象的碰撞检测是否可穿透。碰撞检测发生在鼠标事件的捕...
来源: Laya3.0_api 发布时间: 20231115
...到目标对象,最后再检测此对象。 interval interval: number = 30 Defined in laya/ani/swf/MovieClip.ts:81 播放间隔(单位:毫秒)。 loop loop: boolean Defined in laya/ani/swf/MovieClip.ts:83 是否循环播放 mouseThrough mouseThrough: boolean = false Inherited from Text.mouseThro...
来源: Laya3.0_api 发布时间: 20231115
...:41 Static CAMERA CAMERA: number = 4 Defined in laya/device/media/Video.ts:30 Static MP4 MP4: number = 1 Defined in laya/device/media/Video.ts:28 Static OGG OGG: number = 2 Defined in laya/device/media/Video.ts:29 Static SUPPORT_MAYBY SUPPORT_MAYBY: string = "maybe" Defined in laya/device/media/Vide...
来源: Laya3.0_api 发布时间: 20231102