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...ORMAL0 }; var uniformMap = { 'u_MvpMatrix': [Laya.Sprite3D.MVPMATRIX, Laya.Shader3D.PERIOD_SPRITE], 'u_WorldMat': [Laya.Sprite3D.WORLDMATRIX, Laya.Shader3D.PERIOD_SPRITE] }; var customShader: number = Laya.Shader3D.nameKey.add("CustomShader"); var vs: string = "attribute vec4 a_Position;\n" + "unifo...
来源: Laya_社区 发布时间: 20180904
...行4. 资源文件结构与解析流程4.1 ComputeShader 加载入口4.2 Shader3D / GLSL 结构5. uniformMaps 规则详解5.1 uniformMaps 是数组而不是对象5.2 StorageTexture2D 与 StorageBuffer 规则5.3 未声明资源的自动补齐机制6. 编译流程与底层实现6.1 ComputeShader 创...
来源: Laya3.0_文档 发布时间: 20260131
...NORMAL0 }; //所有的uniform属性 var uniformMap = { 'u_MvpMatrix': Laya.Shader3D.PERIOD_SPRITE, 'u_WorldMat': Laya.Shader3D.PERIOD_SPRITE }; //注册CustomShader var customShader = Laya.Shader3D.add("CustomShader"); //创建一个SubShader var subShader = new Laya.SubShader(attributeMap, uniformM...
来源: Laya2.0_文档 发布时间: 20210715
...NORMAL0 }; //所有的uniform属性 var uniformMap = { 'u_MvpMatrix': Laya.Shader3D.PERIOD_SPRITE, 'u_WorldMat': Laya.Shader3D.PERIOD_SPRITE }; //注册CustomShader var customShader = Laya.Shader3D.add("CustomShader"); //创建一个SubShader var subShader = new Laya.SubShader(attributeMap, uniformM...
来源: Laya2.0_文档 发布时间: 20210715
...ader没有预处理导致的,预处理简单流程如下: 1.设置Laya.Shader3D.debugMode=true 2.运行游戏,按F12,播放特效记录绿色字样里的name sub pass defines 3.代码里在特效创建之前使用Laya.Shader3D.compileShaderByDefineNames(shader.name,shader.sub,shader.pass,sha...
来源: Laya_社区 发布时间: 20200418
...NORMAL0 }; //所有的uniform属性 var uniformMap = { 'u_MvpMatrix': Laya.Shader3D.PERIOD_SPRITE, 'u_WorldMat': Laya.Shader3D.PERIOD_SPRITE }; //注册CustomShader var customShader = Laya.Shader3D.add("CustomShader"); //创建一个SubShader var subShader = new Laya.SubShader(attributeMap, uniformM...
来源: Laya2.0_文档 发布时间: 20210715
...derElement.ts:50 Methods _convertSubShader _convertSubShader(customShader: Shader3D, replacementTag: string, subshaderIndex?: number): void Defined in laya/d3/core/render/RenderElement.ts:177 切换Shader Parameters customShader: Shader3D replacementTag: string Default value subshaderIndex: number =...
来源: Laya3.0_api 发布时间: 20231115
...的渲染节点 Methods _convertSubShader _convertSubShader(customShader: Shader3D, replacementTag: string, subshaderIndex?: number): void Inherited from RenderElement._convertSubShader Defined in laya/d3/core/render/RenderElement.ts:175 Parameters customShader: Shader3D replacementTag: string Defau...
来源: Laya3.0_api 发布时间: 20231102
...eturns ShaderDataType Static parse parse(data: string, basePath?: string): Shader3D Defined in laya/d3/loaders/ShaderParser.ts:31 Parameters data: string Optional basePath: string Returns Shader3D Globals "laya/d3/loaders/ShaderParser" ShaderParser bindCG compileToTree getCGBlock getDefaultData getM...
来源: Laya3.0_api 发布时间: 20231115
...的渲染节点 Methods _convertSubShader _convertSubShader(customShader: Shader3D, replacementTag: string, subshaderIndex?: number): void Inherited from RenderElement._convertSubShader Defined in laya/d3/core/render/RenderElement.ts:175 Parameters customShader: Shader3D replacementTag: string Defau...
来源: Laya3.0_api 发布时间: 20231102