大约有 91 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0063 秒)
...HDERDEFINE_LIGHTMAP SHADERDEFINE_LIGHTMAP_DIRECTIONAL SHADERDEFINE_RECEIVE_SHADOW Accessors active activeInHierarchy components depth destroyed displayedInStage hideFlags id is3D layer meshFilter meshRenderer minX minZ numChildren parent scene timer transform url width Methods _initialize _processAc...
来源: Laya3.0_api 发布时间: 20231102
...MORPHTARGET_POSITION SHADERDEFINE_MORPHTARGET_TANGENT SHADERDEFINE_RECEIVE_SHADOW VOLUMETRICGI_DISTANCE VOLUMETRICGI_IRRADIANCE VOLUMETRICGI_PROBECOUNTS VOLUMETRICGI_PROBEPARAMS VOLUMETRICGI_PROBESTARTPOS VOLUMETRICGI_PROBESTEPS WORLDINVERTFRONT Accessors active activeInHierarchy components destroye...
来源: Laya3.0_api 发布时间: 20231115
...MORPHTARGET_POSITION SHADERDEFINE_MORPHTARGET_TANGENT SHADERDEFINE_RECEIVE_SHADOW VOLUMETRICGI_DISTANCE VOLUMETRICGI_IRRADIANCE VOLUMETRICGI_PROBECOUNTS VOLUMETRICGI_PROBEPARAMS VOLUMETRICGI_PROBESTARTPOS VOLUMETRICGI_PROBESTEPS WORLDINVERTFRONT Accessors active activeInHierarchy components destroye...
来源: Laya3.0_api 发布时间: 20231115
...MORPHTARGET_POSITION SHADERDEFINE_MORPHTARGET_TANGENT SHADERDEFINE_RECEIVE_SHADOW VOLUMETRICGI_DISTANCE VOLUMETRICGI_IRRADIANCE VOLUMETRICGI_PROBECOUNTS VOLUMETRICGI_PROBEPARAMS VOLUMETRICGI_PROBESTARTPOS VOLUMETRICGI_PROBESTEPS WORLDINVERTFRONT Accessors active activeInHierarchy components destroye...
来源: Laya3.0_api 发布时间: 20231115
...MORPHTARGET_POSITION SHADERDEFINE_MORPHTARGET_TANGENT SHADERDEFINE_RECEIVE_SHADOW VOLUMETRICGI_DISTANCE VOLUMETRICGI_IRRADIANCE VOLUMETRICGI_PROBECOUNTS VOLUMETRICGI_PROBEPARAMS VOLUMETRICGI_PROBESTARTPOS VOLUMETRICGI_PROBESTEPS WORLDINVERTFRONT Accessors active activeInHierarchy components destroye...
来源: Laya3.0_api 发布时间: 20231115
...MORPHTARGET_POSITION SHADERDEFINE_MORPHTARGET_TANGENT SHADERDEFINE_RECEIVE_SHADOW SIMPLE_SIMPLEANIMATORPARAMS SIMPLE_SIMPLEANIMATORTEXTURE SIMPLE_SIMPLEANIMATORTEXTURESIZE VOLUMETRICGI_DISTANCE VOLUMETRICGI_IRRADIANCE VOLUMETRICGI_PROBECOUNTS VOLUMETRICGI_PROBEPARAMS VOLUMETRICGI_PROBESTARTPOS VOLUM...
来源: Laya3.0_api 发布时间: 20231115
...e)3.2 All Render 3D(T_AllRender3D)3.3 Depth Pass(T_DepthPass)3.4 Shadow Pass(T_ShadowPass)3.5 3D Main Pass(T_3DMainPass)3.6 3D Context Pre(T_3DContextPre)3.7 3D Context Render(T_3DContextRender)3.8 3D Main Pass Opaque(T_3DMainPass_Opaque)3.9 3D Main Pass Trans(T_3DMai...
来源: Laya3.0_文档 发布时间: 20260128
...rection = new Laya.Vector3(-1, -1, 2); //灯光开启阴影 directionLight.shadow = true; //可见阴影距离 directionLight.shadowDistance = 300; //生成阴影贴图尺寸 directionLight.shadowResolution = 2048; //生成阴影贴图数量 directionLight.shadowPSSMCount = 1; //模糊等级,越大...
来源: Laya_社区 发布时间: 20180717
...MORPHTARGET_POSITION SHADERDEFINE_MORPHTARGET_TANGENT SHADERDEFINE_RECEIVE_SHADOW VOLUMETRICGI_DISTANCE VOLUMETRICGI_IRRADIANCE VOLUMETRICGI_PROBECOUNTS VOLUMETRICGI_PROBEPARAMS VOLUMETRICGI_PROBESTARTPOS VOLUMETRICGI_PROBESTEPS WORLDINVERTFRONT Accessors active activeInHierarchy components destroye...
来源: Laya3.0_api 发布时间: 20231115
...t") as Laya.DirectionLight; light.color = new Laya.Vector3(1, 1, 1); light.shadow = true; light.shadowDistance = 1; light.shadowPCFType = 3; light.shadowResolution = 1024; light.shadowPSSMCount = 1; for (let index = 0; index < 2; index++) { var a = 0.05; var b = 0.2; var c = 0.03; var pos = new L...
来源: Laya_社区 发布时间: 20191223