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大约有 623 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0066 秒)

611. laya.d3.component.volume.Volume_API3.0 [ 33%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

612. laya.d3.core.ui3d.UI3D_API3.0 [ 33%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

613. laya.d3.physicscannon.CannonPhysicsTriggerComponent_API3.0 [ 33%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231102

614. laya.d3.physicscannon.CannonPhysicsCollider_API3.0 [ 33%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231102

615. laya.d3.physics.constraints.ConfigurableConstraint_API3.0 [ 31%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

616. laya.d3.component.volume.batchvolume.StaticBatchVolume_API3.0 [ 30%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

617. laya.components.Animator2D_API3.0 [ 30%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

618. laya.d3.component.volume.volumetricgi.VolumetricGI_API3.0 [ 29%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 probeCounts probeCounts: Vector3 Defined in laya/d3/component/Volume/VolumetricGI/VolumetricGI.ts:12 probeStep probeStep: Vector3 Defined in laya/d3/component/Volume/VolumetricGI/VolumetricGI.ts:13 O...

来源: Laya3.0_api 发布时间: 20231115

619. 微信关系链:LayaAir引擎针对微信小游戏好友关系链实现方案 [ 26%]

... 是的,排行榜的图片资源最好不要打包图集,不然很可能会获取不到资源 Charles • 2018-08-20 09:24 @渔歌:那怎么取资源呢? 渔歌 • 2018-08-20 09:46 把子域资源不打包,直接放到主域的bin目录下,子域需要一张一张的加载图片资源,(子域资...

来源: Laya_社区 发布时间: 20180525

620. laya.d3.physics.Rigidbody3D_API3.0 [ 25%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115