大约有 116 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0057 秒)
...renderQuality Accessors MaterialDefine MaterialProperty _defineDatas albedoColor albedoTexture alphaTest alphaTestValue anisotropy blend blendDst blendDstAlpha blendDstRGB blendEquation blendEquationAlpha blendEquationRGB blendSrc blendSrcAlpha blendSrcRGB cpuMemory cull depthTest depthWrite destroy...
来源: Laya3.0_api 发布时间: 20231102
...a _scene _url name tag WORLDINVERTFRONT Accessors active activeInHierarchy color components destroyed displayedInStage hideFlags id intensity is3D layer lightWorldMatrix lightmapBakedType mode numChildren parent scene shadowDepthBias shadowDistance shadowMode shadowNearPlane shadowNormalBias shadowR...
来源: Laya3.0_api 发布时间: 20231115
...Value : Number 获取透明测试模式裁剪值。 BaseMaterial horizonColor : Vector4 获取地平线颜色。 WaterPrimaryMaterial mainTexture : BaseTexture 获取主贴图。 WaterPrimaryMaterial normalTexture : BaseTexture 获取法线贴图。 WaterPrimaryMaterial renderQueue : int ...
来源: Laya2.0_api 发布时间: 20190513
...renderQuality Accessors MaterialDefine MaterialProperty _defineDatas albedoColor albedoTexture alphaTest alphaTestValue anisotropy anisotropyEnable anisotropyRotation anisotropyTexture blend blendDst blendDstAlpha blendDstRGB blendEquation blendEquationAlpha blendEquationRGB blendSrc blendSrcAlpha b...
来源: Laya3.0_api 发布时间: 20231115
...oyedImmediately lock name renderQueue url uuid ALPHATESTVALUE DEBUG HORIZONCOLOR MAINTEXTURE NORMALTEXTURE RENDERQUEUE_ALPHATEST RENDERQUEUE_OPAQUE RENDERQUEUE_TRANSPARENT SHADERDEFINE_ADDTIVEFOG SHADERDEFINE_ALPHATEST SHADERDEFINE_MAINTEXTURE SHADERDEFINE_NORMALTEXTURE WAVESCALE WAVESPEED defaultMa...
来源: Laya3.0_api 发布时间: 20231115
...并减少重复的外观,每个实例可以具有不同的属性,如 Color 或 Scale。绘制调用,呈现多个实例出现在框架调试器绘制网格(实例)。 GPU Instance需要硬件的支持,确保你当前所使用的硬件可以支持GPU Instance渲染 上图展示了一个GPU Ins...
来源: Laya3.0_文档 发布时间: 20251010
...fectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVecto...
来源: Laya3.0_api 发布时间: 20231115
...int = 1[static] 渲染状态_混合。Shader3D RENDER_STATE_BLEND_CONST_COLOR : int = 8[static] 渲染状态_混合常量颜色。Shader3D RENDER_STATE_BLEND_DST : int = 3[static] 渲染状态_混合目标。Shader3D RENDER_STATE_BLEND_DST_ALPHA : int = 7[static] 渲染状态_混合目标AL...
来源: Laya2.0_api 发布时间: 20190513
...et depthStencilTexture destroyedImmediately lock name url uuid DEBUG _clearColor _clearLinearColor defuv flipyuv Accessors anisoLevel baseMipmapLevel compareMode cpuMemory defaultTexture depthStencilFormat destroyed dimension filterMode format gammaCorrection gammaSpace generateMipmap gpuMemory heig...
来源: Laya3.0_api 发布时间: 20231115
...fectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVecto...
来源: Laya3.0_api 发布时间: 20231102