• 首页
  • 动态
  • 案例
  • 引擎社区
  • API
  • 文档
  • 示例
  • 引擎下载

大约有 706 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0132 秒)

701. laya.display.AnimationBase_API3.0 [ 38%]

...ld addChildAt addChildren addComponent addComponentInstance addLabel bubbleEvent callLater clear clearTimer contains customRender destroy destroyChildren drawToCanvas drawToTexture drawToTexture3D event frameLoop frameOnce fromParentPoint getBounds getChildAt getChildByName getChildIndex getComponen...

来源: Laya3.0_api 发布时间: 20231115

702. [LayaNative3]2d示例程序构建发布打包后,在OpenHarmony运行闪退 [ 32%]

.../LayaProject1/release/harmony/LayaProject1/libSysCapabilities/src/main/ets/event/HandleMessageUtils.ts:2:18 Currently module for 'liblaya.so' is not verified. If you're importing napi, its verification will be enabled in later SDK version. Please make sure the corresponding .d.ts file is provided an...

来源: Laya_社区 发布时间: 20250106

703. lib/arm/liblayaair.so 总是崩溃 [ 32%]

...14 10:57:50.024 3526-3928/? D/WifiProJNI: Received kernel message payload: event 0 08-14 10:57:50.025 3526-3928/? I/QosMonitor: postEventFromNative: msg=100,arg1=0,arg2=9 08-14 10:57:50.025 3526-3928/? W/WifiProJNI: poll before: g_monitor_fd =163 08-14 10:57:50.025 3526-3526/? I/MQoS: rtt=440,tcp_tx...

来源: Laya_社区 发布时间: 20180814

704. 统计信息 · LayaAir3.4 · 引擎文档 · LAYABOX [ 32%]

..._Simulation)9.2 Physics Update Node(T_Physics_UpdateNode)9.3 Physics Event(T_PhysicsEvent)9.4 Physics Event Count(C_PhysicsEventCount)9.5 Physics Collider(T_PhysicsCollider)9.6 Physics Trigger(T_PhysicsTrigger)9.7 Physics Collider Enter(T_PhysicsColliderEnter)9.8 Physics Co...

来源: Laya3.0_文档 发布时间: 20260128

705. 3D粒子 · LayaAir3.4 · 引擎文档 · LAYABOX [ 27%]

... })); } //每次鼠标点下屏幕后,会创建一个特效 mouseDown(e: Event): void { var particle = Particle3D.Create(this.filePath); this.owner.addChild(particle); } //鼠标抬起后,会释放对象池 mouseUp(e: Event): void { Particle3D.ClearPool(this.filePath); } } Copyright ©Layabox 20...

来源: Laya3.0_文档 发布时间: 20251010

706. 3D粒子编辑模块 · LayaAir3文档 · LAYABOX [ 27%]

... })); } //每次鼠标点下屏幕后,会创建一个特效 mouseDown(e: Event): void { var particle = Particle3D.Create(this.filePath); this.owner.addChild(particle); } //鼠标抬起后,会释放对象池 mouseUp(e: Event): void { Particle3D.ClearPool(this.filePath); } } Copyright ©Layabox 20...

来源: Laya3.0_文档 发布时间: 20250104