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大约有 962 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0115 秒)

821. 物理引擎,我按照官方例子做的,不知道那里写错了,总是报这个错,大神帮我看下 [ 40%]

...play.Sprite; import laya.renders.Render; import laya.utils.Browser; public class Retitution extends Sprite { private const stageWidth:int = 800; private const stageHeight:int = 600; private var Matter:Object = Browser.window.Matter; private var LayaRender:Object = Browser.window.LayaRender; private ...

来源: Laya_社区 发布时间: 20171214

822. laya.d3.component.volume.batchvolume.BatchRender_API3.0 [ 40%]

...enu Globals "laya/d3/component/Volume/BatchVolume/BatchRender" BatchRender Class BatchRender 类用来描述合批的渲染节点 Hierarchy BaseRender BatchRender StaticInstanceBatchRender StatiVertexMergeBatchRender Implements IBoundsCell Index Constructors constructor Properties _extra _receiveSha...

来源: Laya3.0_api 发布时间: 20231115

823. laya.resource.TextureCube_API3.0 [ 40%]

...ternals Only exported Menu Globals "laya/resource/TextureCube" TextureCube Class TextureCube TextureCube 类用于生成立方体纹理。 Hierarchy BaseTexture TextureCube Index Constructors constructor Properties _id destroyedImmediately lock name url uuid DEBUG Accessors anisoLevel baseMipmapLeve...

来源: Laya3.0_api 发布时间: 20231115

824. laya.d3.core.trail.TrailRenderer_API3.0 [ 40%]

...nly exported Menu Globals "laya/d3/core/trail/TrailRenderer" TrailRenderer Class TrailRenderer TrailRenderer 类用于创建拖尾渲染器。 Hierarchy BaseRender TrailRenderer Implements IBoundsCell Index Constructors constructor Properties _extra _receiveShadow _singleton owner runInEditor script...

来源: Laya3.0_api 发布时间: 20231115

825. laya.d3.core.pixelline.PixelLineRenderer_API3.0 [ 40%]

... Menu Globals "laya/d3/core/pixelLine/PixelLineRenderer" PixelLineRenderer Class PixelLineRenderer PixelLineRenderer 类用于线渲染器。 Hierarchy BaseRender PixelLineRenderer Implements IBoundsCell Index Constructors constructor Properties _extra _receiveShadow _singleton owner runInEditor scr...

来源: Laya3.0_api 发布时间: 20231115

826. laya.resource.Texture2DArray_API3.0 [ 40%]

...s Only exported Menu Globals "laya/resource/Texture2DArray" Texture2DArray Class Texture2DArray 2D 纹理 数组 Hierarchy BaseTexture Texture2DArray Index Constructors constructor Properties _id depth destroyedImmediately lock name url uuid DEBUG Accessors anisoLevel baseMipmapLevel compareMode cpu...

来源: Laya3.0_api 发布时间: 20231115

827. 【LIST无法拖动】参照官方实例做的 [ 40%]

...ox = Laya.Box; import Image = Laya.Image; import Text = Laya.Text; class Item extends Box {     public static WID: number = 400;     public static HEI: number =40;     private text_guanqia: Text;     private text_guanqia_info: Text;      private img: I...

来源: Laya_社区 发布时间: 20210122

828. 对游戏中各种控件字体样式使用“白鹭style”样式表 [ 39%]

...qianxiao * @Date: 2017/12/25 * @Time: 下午3:52 * @Desc: 字体样式 **/ class TextFormat implements ITextFormat { /** * 背景色 */ bgColor: string; /** * 是否加粗 */ bold: number; /** * 文本框背景色 */ borderColor: string; /** * 文本颜色 */ color: string; /** * 字体 */ font: str...

来源: Laya_社区 发布时间: 20171226

829. laya.d3.component.volume.batchvolume.StatiVertexMergeBatchRender_API3.0 [ 39%]

...olume/BatchVolume/StatiVertexMergeBatchRender" StatiVertexMergeBatchRender Class StatiVertexMergeBatchRender Hierarchy BatchRender StatiVertexMergeBatchRender Implements IBoundsCell Index Constructors constructor Properties _extra _receiveShadow _singleton owner runInEditor scriptPath sortingFudge A...

来源: Laya3.0_api 发布时间: 20231115

830. Laya中的宏编译要怎么用啊 [ 39%]

...gn; import flash.display.StageScaleMode; import flash.events.Event; public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); t...

来源: Laya_社区 发布时间: 20151106