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大约有 9,044 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0117 秒)

8981. 多种碰撞器形状(ActionScript-3D基础(AS3)-LayaAir3D之物理系统) [ 32%]

... var boxShape:BoxColliderShape = new BoxColliderShape(0.5, 0.4, 0.045); //获取本地偏移 var localOffset:Vector3 = boxShape.localOffset; //修改偏移 localOffset.setValue(0, 0, 0.125); boxShape.localOffset = localOffset; //往组合碰撞器形状中添加该碰撞器形状 compoundShape.addCh...

来源: Laya2.0_文档 发布时间: 20210714

8982. laya.physics.EdgeCollider_API3.0 [ 31%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 rigidBody rigidBody: RigidBody Inherited from ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component...

来源: Laya3.0_api 发布时间: 20231115

8983. laya.d3.core.light.Light_API3.0 [ 31%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

8984. laya.physics.joint.PrismaticJoint_API3.0 [ 31%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

8985. laya.physics.BoxCollider_API3.0 [ 31%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 rigidBody rigidBody: RigidBody Inherited from ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component...

来源: Laya3.0_api 发布时间: 20231115

8986. 多种碰撞器形状(TypeScript-3D基础(TS)-LayaAir3D之物理系统) [ 31%]

...hape:Laya.BoxColliderShape = new Laya.BoxColliderShape(0.5, 0.4, 0.045); //获取本地偏移 var localOffset:Laya.Vector3 = boxShape.localOffset; //修改偏移 localOffset.setValue(0, 0, 0.125); boxShape.localOffset = localOffset; //往组合碰撞器形状中添加该碰撞器形状 compoundShape...

来源: Laya2.0_文档 发布时间: 20210714

8987. laya.physics.PolygonCollider_API3.0 [ 31%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 rigidBody rigidBody: RigidBody Inherited from ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component...

来源: Laya3.0_api 发布时间: 20231115

8988. 微信小游戏加载资源问题 [ 31%]

...URL(tempAtlasPngUrl), atlasJson); } } else { throw "传递的url没有获取到对应的图集数据信息,请确保图集已经过!"; } } } static postInfoToContext(url, atlaspngUrl, atlasJson) { var postData = { "frames": atlasJson.frames, "meta": atlasJson.meta }...

来源: Laya_社区 发布时间: 20200103

8989. 深入理解LayaAir引擎架构和实现原理(二)项目调试原理及完美开发调试方案 [ 31%]

... true : false; function useOtherNode(){ return useIDENode||useCMDNode; } //获取Node插件和工作路径 let ideModuleDir = useOtherNode() ? process.argv[1].replace("gulp\\bin\\gulp.js", "").replace("gulp/bin/gulp.js", "") : ""; let workSpaceDir = useOtherNode() ? process.argv[2].replace("--gulpfi...

来源: Laya_社区 发布时间: 20200918

8990. laya.physics.ChainCollider_API3.0 [ 31%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 rigidBody rigidBody: RigidBody Inherited from ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component...

来源: Laya3.0_api 发布时间: 20231115