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大约有 13 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0033 秒)

1. laya.d3.core.trail.TrailMaterial [ 100%]

... : int[static] TrailMaterial  MAINTEXTURE : int[static] TrailMaterial  RENDERMODE_ADDTIVE : int = 1[static] 渲染状态_加色法混合。TrailMaterial  RENDERMODE_ALPHABLENDED : int = 0[static] 渲染状态_透明混合。TrailMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列...

来源: Laya2.0_api 发布时间: 20190513

2. laya.d3.core.material.EffectMaterial [ 100%]

... int[static] EffectMaterial  MAINTEXTURE : int[static] EffectMaterial  RENDERMODE_ADDTIVE : int = 0[static] 渲染状态_加色法混合。EffectMaterial  RENDERMODE_ALPHABLENDED : int = 1[static] 渲染状态_透明混合。EffectMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队...

来源: Laya2.0_api 发布时间: 20190513

3. laya.d3.core.particleShuriKen.ShurikenParticleMaterial [ 99%]

...rticleMaterial  DIFFUSETEXTURE : int[static] ShurikenParticleMaterial  RENDERMODE_ADDTIVE : int = 1[static] 渲染状态_加色法混合。ShurikenParticleMaterial  RENDERMODE_ALPHABLENDED : int = 0[static] 渲染状态_透明混合。ShurikenParticleMaterial RENDERQUEUE_ALPHATEST : int = 245...

来源: Laya2.0_api 发布时间: 20190513

4. laya.d3.core.material.UnlitMaterial [ 95%]

... : int[static] UnlitMaterial  DEPTH_WRITE : int[static] UnlitMaterial  RENDERMODE_ADDTIVE : int = 3[static] 渲染状态__加色法混合。UnlitMaterial  RENDERMODE_CUTOUT : int = 1[static] 渲染状态_阿尔法测试。UnlitMaterial  RENDERMODE_OPAQUE : int = 0[static] 渲染状态_不透...

来源: Laya2.0_api 发布时间: 20190513

5. 请问laya支持3d中的透明贴图吗。如果支持如何编写使用 [ 93%]

...13; StandardMaterial.RENDERMODE_TRANSPARENTDOUBLEFACE=14; StandardMaterial.RENDERMODE_ADDTIVE=15; StandardMaterial.RENDERMODE_ADDTIVEDOUBLEFACE=16; StandardMaterial.RENDERMODE_DEPTHREAD_TRANSPARENT=5; StandardMaterial.RENDERMODE_DEPTHREAD_TRANSPARENTDOUBLEFACE=6; StandardMaterial.RENDERMODE_DEPTHREA...

来源: Laya_社区 发布时间: 20170515

6. laya.d3.core.material.GlitterMaterial [ 78%]

...过。BaseMaterial  DIFFUSETEXTURE : int = 1[static] GlitterMaterial  RENDERMODE_ADDTIVE : int = 15[static] 渲染状态_加色法混合。GlitterMaterial  RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。GlitterMaterial  RENDERMODE_DEPTHREAD_ADDTIVE : in...

来源: laya_api 发布时间: 20170929

7. laya.d3.core.material.ParticleMaterial [ 77%]

...[static] ParticleMaterial  GRAVITY : int = 4[static] ParticleMaterial  RENDERMODE_ADDTIVE : int = 15[static] 渲染状态_加色法混合。ParticleMaterial  RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。ParticleMaterial  RENDERMODE_DEPTHREAD_ADDTIVE :...

来源: laya_api 发布时间: 20170603

8. laya.d3.core.particleShuriKen.ShurikenParticleMaterial [ 76%]

...seMaterial  DIFFUSETEXTURE : int = 1[static] ShurikenParticleMaterial  RENDERMODE_ADDTIVE : int = 15[static] 渲染状态_加色法混合。ShurikenParticleMaterial  RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。ShurikenParticleMaterial  RENDERMODE_CUT...

来源: laya_api 发布时间: 20170929

9. laya.d3.core.material.StandardMaterial [ 66%]

...] StandardMaterial  REFLECTTEXTURE : int = 6[static] StandardMaterial  RENDERMODE_ADDTIVE : int = 15[static] 渲染状态_加色法混合。StandardMaterial  RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。StandardMaterial  RENDERMODE_CUTOUT : int = 3[st...

来源: laya_api 发布时间: 20170929

10. laya.d3.core.material.EffectMaterial_API3.0 [ 66%]

...d destroyedImmediately lock name renderQueue url uuid ALPHATESTVALUE DEBUG RENDERMODE_ADDTIVE RENDERMODE_ALPHABLENDED RENDERQUEUE_ALPHATEST RENDERQUEUE_OPAQUE RENDERQUEUE_TRANSPARENT SHADERDEFINE_ADDTIVEFOG SHADERDEFINE_ALPHATEST SHADERDEFINE_MAINTEXTURE defaultMaterial Accessors MaterialDefine Mate...

来源: Laya3.0_api 发布时间: 20231115