大约有 18 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0028 秒)
..._MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat = mat3(u_WorldMat); v_Normal = worldMat * a_Normal; gl_Position.xy += v_Normal.xy * 0.04; }` var outline_ps = ` #ifdef FSHIGHPRECISION precision hi...
来源: Laya_社区 发布时间: 20180925
..._MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; }`; let simpleShaderFS = ` #ifdef FSHIGHPRECISION precision highp float; #else precision mediump floa...
来源: Laya2.0_文档 发布时间: 20210715
...uniform mat4 u_WorldMat;\n" + "attribute vec3 a_Normal;\n" + "varying vec3 v_Normal;\n" + "void main(){\n" + "gl_Position = u_MvpMatrix * a_Position;\n" + "mat3 worldMat=mat3(u_WorldMat);\n" + "v_Normal=worldMat*a_Normal;}"; var ps = "#ifdef FSHIGHPRECISION\n" + "precision highp float;\n" + "#else\n...
来源: Laya_示例 发布时间: 20241118
..._MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; gl_Position=remapGLPositionZ(gl_Position); } ``` 片元着色器 `simpleShader.fs` 代码如下: ```c...
来源: Laya2.0_文档 发布时间: 20210715
..._MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; gl_Position=remapGLPositionZ(gl_Position); } ``` 片元着色器 `simpleShader.fs` 代码如下: ```c...
来源: Laya2.0_文档 发布时间: 20210715
...uniform mat4 u_WorldMat;\n" + "attribute vec3 a_Normal;\n" + "varying vec3 v_Normal;\n" + "void main(){\n" + "gl_Position = u_MvpMatrix * a_Position;\n" + "mat3 worldMat=mat3(u_WorldMat);\n" + "v_Normal=worldMat*a_Normal;}"; var ps: string = "#ifdef FSHIGHPRECISION\n" + "precision highp float;\n" + ...
来源: Laya_社区 发布时间: 20180904
...ldMat; uniform mat4 u_MvpMatrix; varying vec2 v_textcoord; varying vec3 v_normal; varying vec4 v_wpos; void main() { v_textcoord = a_Textcoord; v_normal = a_Normal; v_wpos = u_WorldMat * a_Position; gl_Position = u_MvpMatrix * a_Position; }`; var ps:string = ` #ifdef HIGHPRECISION precision hi...
来源: Laya_社区 发布时间: 20190923
..._MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; varying vec2 v_Texcoord0; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat=mat3(u_WorldMat); v_Normal=worldMat*a_Normal; v_Texcoord0 = a_Texcoord0; gl_Position=remapGLPositionZ(gl_Position); } ```...
来源: Laya2.0_文档 发布时间: 20210714
...uniform mat4 u_WorldMat;\n" + "attribute vec3 a_Normal;\n" + "varying vec3 v_Normal;\n" + "varying vec2 v_Texcoord;\n" + "void main(){\n" + "gl_Position = u_MvpMatrix * a_Position;\n" + "mat3 worldMat=mat3(u_WorldMat);\n" + "v_Texcoord=a_Texcoord;\n" + "v_Normal=worldMat*a_Normal;}"; var ps = "#ifde...
来源: Laya_社区 发布时间: 20170815
...uniform mat4 u_WorldMat;\n" + "varying vec2 v_Texcoord;\n" + "varying vec3 v_Normal;\n" + "#ifdef BONE\n" + "attribute vec4 a_BoneIndices;\n" + "attribute vec4 a_BoneWeights;\n" + "const int c_MaxBoneCount = 24;\n" + "uniform mat4 u_Bones[c_MaxBoneCount];\n" + "#endif\n" + "#if defined(DIRECTIONLIGH...
来源: Laya_示例 发布时间: 20241118