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...Picker() 创建一个 Picker 实例。 Picker calculateCursorRay(point:Vector2, viewPort:Viewport, projectionMatrix:Matrix4x4, viewMatrix:Matrix4x4, world:Matrix4x4, out:Ray):void[static] 计算鼠标生成的射线。 Picker rayIntersectsPositionsAndIndices(ray:Ray, vertexDatas:Float32Array, ...
来源: laya_api 发布时间: 20170929
...Picker() 创建一个 Picker 实例。 Picker calculateCursorRay(point:Vector2, viewPort:Viewport, projectionMatrix:Matrix4x4, viewMatrix:Matrix4x4, world:Matrix4x4, out:Ray):void[static] 计算鼠标生成的射线。 Picker rayIntersectsTriangle(ray:Ray, vertex1:Vector3, vertex2:Vector3, ver...
来源: Laya2.0_api 发布时间: 20190513
...Returns Picker Methods Static calculateCursorRay calculateCursorRay(point: Vector2, viewPort: Viewport, projectionMatrix: Matrix4x4, viewMatrix: Matrix4x4, world: Matrix4x4, out: Ray): void Defined in laya/d3/utils/Picker.ts:35 计算鼠标生成的射线。 Parameters point: Vector2 鼠标位置。...
来源: Laya3.0_api 发布时间: 20231115
...; private rotation:Laya.Vector3; private lastPosition:Laya.Vector2; private distance:number = 0.0; private disVector1:Laya.Vector2; private disVector2:Laya.Vector2; private isTwoTouch:boolean; private first:boolean; private twoFirst:boo...
来源: Laya_社区 发布时间: 20190531
...; private rotation:Laya.Vector3; private lastPosition:Laya.Vector2; private distance:number = 0.0; private disVector1:Laya.Vector2; private disVector2:Laya.Vector2; private isTwoTouch:boolean; private first:boolean; private twoFirst:boo...
来源: Laya_社区 发布时间: 20190605
... this.camera = null; this.lastPosition = new Laya.Vector2(0, 0); this.distance = 0.0; this.disVector1 = new Laya.Vector2(0, 0); this.disVector2 = new Laya.Vector2(0, 0); this.isTwoTouch = false; ...
来源: Laya_社区 发布时间: 20190531
...osition.x; disVector1.y = touch.position.y - touch2.position.y; distance = Vector2.scalarLength(disVector1); first = false; } else{ disVector2.x = touch.position.x - touch2.position.x; disVector2.y = touch.position.y - touch2.position.y; var distance2:Number = Vector2.scalarLength(disVector2); //根...
来源: Laya2.0_文档 发布时间: 20210715
....disVector1.y = touch.position.y - touch2.position.y; this.distance = Laya.Vector2.scalarLength(this.disVector1); this.first = false; } else{ this.disVector2.x = touch.position.x - touch2.position.x; this.disVector2.y = touch.position.y - touch2.position.y; var distance2 = Laya.Vector2.scalarLength(...
来源: Laya2.0_文档 发布时间: 20210715
....disVector1.y = touch.position.y - touch2.position.y; this.distance = Laya.Vector2.scalarLength(this.disVector1); this.first = false; } else{ this.disVector2.x = touch.position.x - touch2.position.x; this.disVector2.y = touch.position.y - touch2.position.y; var distance2 = Laya.Vector2.scalarLength(...
来源: Laya2.0_文档 发布时间: 20210715
...:59 面光类型 Parameters value: AreaShape Returns void size get size(): Vector2 set size(value: Vector2): void Defined in laya/d3/core/light/AreaLightCom.ts:81 面光大小 Returns Vector2 Defined in laya/d3/core/light/AreaLightCom.ts:77 面光大小 Parameters value: Vector2 Returns void spread ...
来源: Laya3.0_api 发布时间: 20231115