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大约有 20 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0052 秒)

1. laya.d3.graphics.vertex.VertexMesh_API3.0 [ 100%]

...ected All Inherited Externals Only exported Menu Globals "laya/d3/graphics/Vertex/VertexMesh" VertexMesh Class VertexMesh ... author ... Hierarchy VertexMesh Index Properties MESH_BLENDINDICES0 MESH_BLENDWEIGHT0 MESH_COLOR0 MESH_CUSTOME0 MESH_CUSTOME1 MESH_CUSTOME2 MESH_CUSTOME3 MESH_NORMAL0 MESH_PO...

来源: Laya3.0_api 发布时间: 20231102

2. 网格像素线 · LayaAir3.4 · 引擎文档 · LAYABOX [ 92%]

...二步要修改 BlinnPhone 的 shader 为 Laya.Unlit shader ,并勾选 Vertex Color (动图2-5) 有了材质,剩下就需要添加像素线数据了 2.4 像素线数据 像素线数据就两点,像素线的最大线数量和像素线数据,如图2-6所示 (图2-6) Max Line Count:...

来源: Laya3.0_文档 发布时间: 20251010

3. [LayaAir3]vertex.vertexTangent [ 90%]

[LayaAir3]vertex.vertexTangent 我写的是 Laya.VertexMesh.getVertexDeclaration("POSITION,NORMAL,COLOR,TANGENT"); 顶点实际塞进去的数据位数肯定对的。 然后在shader里访问vertex.vertexColor都是没问题的,但vertex.vertexTangent就不行了。 不叫vertexTangent吗?那...

来源: Laya_社区 发布时间: 20250408

4. 2D网格渲染器 · LayaAir3.4 · 引擎文档 · LAYABOX [ 90%]

...defineGLSL baseRenderVS #define SHADER_NAME baseRender2D #include "Sprite2DVertex.glsl"; void main() { vec4 pos; //先计算位置,再做裁剪 getPosition(pos); vertexInfo info; getVertexInfo(info); v_texcoord = info.uv; v_color = info.color; #ifdef LIGHT_AND_SHADOW lightAndShadow(info); #endif g...

来源: Laya3.0_文档 发布时间: 20251120

5. laya.d3.graphics.Vertex.VertexShuriKenParticle [ 90%]

...I DocumentationAll Packages | All Classes | Index | Frames No Frames VertexShuriKenParticleMethods | Constants Packagelaya.d3.graphics.VertexClasspublic class VertexShuriKenParticleInheritanceVertexShuriKenParticle ObjectSubclasses VertexShurikenParticleBillboard, VertexShurikenParticleMesh ...

来源: Laya2.0_api 发布时间: 20190513

6. laya.d3.graphics.Vertex.VertexMesh [ 89%]

...I DocumentationAll Packages | All Classes | Index | Frames No Frames VertexMeshMethods | Constants Packagelaya.d3.graphics.VertexClasspublic class VertexMeshInheritanceVertexMesh Object ... Public Methods  MethodDefined By  getVertexDeclaration(vertexFlag:String, compatible:Boolean = true...

来源: Laya2.0_api 发布时间: 20190513

7. 请问,如何获得StandardMaterial,为什么transformUV始终是null [ 84%]

... debugModel = false; var phasorSpriter3D = new Laya.PhasorSpriter3D(); var vertex1 = new Laya.Vector3(); var vertex2 = new Laya.Vector3(); var vertex3 = new Laya.Vector3(); var color = new Laya.Vector4(0, 1, 0, 1); var index = 0; Laya.timer.frameLoop(1, this, function () { index +=1; layaMonkey.mes...

来源: Laya_社区 发布时间: 20171127

8. [LayaAir3]3.3 beta3 ios 15pro偶尔材质会变黑 [ 78%]

... {         EMISSION: { type: bool, default: false },         ENABLEVERTEXCOLOR: { type: bool, default: false },         RIMLIGHT: { type: bool, default: false },         SLICE: { type: bool, default: false },         INNEROUTLINE: { type: bool, default: false },     }     sha...

来源: Laya_社区 发布时间: 20250428

9. laya.d3.graphics.Vertex.VertexShurikenParticleMesh [ 72%]

...I DocumentationAll Packages | All Classes | Index | Frames No Frames VertexShurikenParticleMeshProperties | Methods | Constants Packagelaya.d3.graphics.VertexClasspublic class VertexShurikenParticleMeshInheritanceVertexShurikenParticleMesh VertexShuriKenParticle Object VertexShurikenParticl...

来源: Laya2.0_api 发布时间: 20190513

10. laya.d3.graphics.Vertex.VertexShurikenParticleBillboard [ 72%]

...I DocumentationAll Packages | All Classes | Index | Frames No Frames VertexShurikenParticleBillboardProperties | Methods | Constants Packagelaya.d3.graphics.VertexClasspublic class VertexShurikenParticleBillboardInheritanceVertexShurikenParticleBillboard VertexShuriKenParticle Object Vertex...

来源: Laya2.0_api 发布时间: 20190513