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...meters value: number Returns void lightWorldMatrix get lightWorldMatrix(): Matrix4x4 Defined in laya/d3/core/light/LightSprite.ts:133 Returns Matrix4x4 lightmapBakedType get lightmapBakedType(): number set lightmapBakedType(value: number): void Defined in laya/d3/core/light/LightSprite.ts:125 灯光...
来源: Laya3.0_api 发布时间: 20231115
...ateY rotateZ scaling add createFromAxisAngle createFromMatrix3x3 createFromMatrix4x4 createFromYawPitchRoll dot invert lerp lookAt multiply rotationLookAt rotationMatrix slerp Constructors constructor new ConchQuaternion(x?: number, y?: number, z?: number, w?: number, nativeElements?: Float32Array):...
来源: Laya3.0_api 发布时间: 20231102
...meters value: number Returns void lightWorldMatrix get lightWorldMatrix(): Matrix4x4 Inherited from LightSprite.lightWorldMatrix Defined in laya/d3/core/light/LightSprite.ts:133 Returns Matrix4x4 lightmapBakedType get lightmapBakedType(): number set lightmapBakedType(value: number): void Inherited f...
来源: Laya3.0_api 发布时间: 20231115
...orm3D = destSprite3D.transform; if (worldPositionStays) { var worldMatrix: Matrix4x4 = transform.worldMatrix; original.transform.worldMatrix.cloneTo(worldMatrix); transform.worldMatrix = worldMatrix; } else { (position) && (transform.position = position); (rotation) && (transform.rot...
来源: Laya3.0_文档 发布时间: 20241014
...meters value: number Returns void lightWorldMatrix get lightWorldMatrix(): Matrix4x4 Inherited from LightSprite.lightWorldMatrix Defined in laya/d3/core/light/LightSprite.ts:133 Returns Matrix4x4 lightmapBakedType get lightmapBakedType(): number set lightmapBakedType(value: number): void Inherited f...
来源: Laya3.0_api 发布时间: 20231115
...meters value: number Returns void lightWorldMatrix get lightWorldMatrix(): Matrix4x4 Inherited from LightSprite.lightWorldMatrix Defined in laya/d3/core/light/LightSprite.ts:133 Returns Matrix4x4 lightmapBakedType get lightmapBakedType(): number set lightmapBakedType(value: number): void Inherited f...
来源: Laya3.0_api 发布时间: 20231115
...LayaAir引擎提供了3×3的旋转矩阵Matrix3x3() 和4×4的变换矩阵Matrix4x4(),变换矩阵可用于平移、旋转、缩放计算。 10.3 欧拉角、四元数 欧拉角与四元数都是用于旋转计算的数学方法,刚刚介绍的矩阵明明也可以用于旋转计算,为什么...
来源: Laya3.0_文档 发布时间: 20241014