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大约有 509 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0047 秒)

91. laya.d3.core.particleshuriken.ShurikenParticleRenderer_API3.0 [ 93%]

...cleRenderer Class ShurikenParticleRenderer ShurikenParticleRender 类用于创建3D粒子渲染器。 Hierarchy BaseRender ShurikenParticleRenderer Implements IBoundsCell Index Constructors constructor Properties _extra _particleSystem _receiveShadow _singleton owner runInEditor scriptPath sortingFu...

来源: Laya3.0_api 发布时间: 20231115

92. laya.d3.physics.Rigidbody3D_API3.0 [ 93%]

...d3/physics/Rigidbody3D" Rigidbody3D Class Rigidbody3D Rigidbody3D 类用于创建刚体碰撞器。 Hierarchy PhysicsTriggerComponent Rigidbody3D Index Constructors constructor Properties _extra _singleton canScaleShape owner runInEditor scriptPath userData TYPE_DYNAMIC TYPE_KINEMATIC TYPE_STATIC Ac...

来源: Laya3.0_api 发布时间: 20231115

93. laya.d3.physics.PhysicsTriggerComponent_API3.0 [ 92%]

...erComponent Class PhysicsTriggerComponent PhysicsTriggerComponent 类用于创建物理触发器组件。 Hierarchy PhysicsComponent PhysicsTriggerComponent PhysicsCollider Rigidbody3D Index Constructors constructor Properties _extra _singleton canScaleShape owner runInEditor scriptPath Accessors aw...

来源: Laya3.0_api 发布时间: 20231115

94. laya.d3.physicscannon.CannonRigidbody3D_API3.0 [ 92%]

...igidbody3D" CannonRigidbody3D Class CannonRigidbody3D Rigidbody3D 类用于创建刚体碰撞器。 Hierarchy CannonPhysicsCollider CannonRigidbody3D Index Constructors constructor Properties _extra _singleton canScaleShape owner runInEditor scriptPath TYPE_DYNAMIC TYPE_KINEMATIC TYPE_STATIC Accesso...

来源: Laya3.0_api 发布时间: 20231102

95. laya.d3.core.render.ScreenQuad_API3.0 [ 92%]

...d3/core/render/ScreenQuad" ScreenQuad Class ScreenQuad ScreenQuad 类用于创建全屏四边形。 Hierarchy GeometryElement ScreenQuad Index Constructors constructor Properties _geometryElementOBj Accessors bufferState destroyed drawType indexFormat instanceCount invertY mode Methods _getType clea...

来源: Laya3.0_api 发布时间: 20231115

96. laya.d3.physics.PhysicsCollider_API3.0 [ 92%]

...csCollider" PhysicsCollider Class PhysicsCollider PhysicsCollider 类用于创建物理碰撞器。 Hierarchy PhysicsTriggerComponent PhysicsCollider Index Constructors constructor Properties _extra _singleton canScaleShape owner runInEditor scriptPath Accessors awaked canCollideWith ccdMotionThresh...

来源: Laya3.0_api 发布时间: 20231115

97. laya.d3.component.volume.batchvolume.StaticInstanceBatchRender_API3.0 [ 92%]

...hRender Class StaticInstanceBatchRender StaticInstanceBatchRender 类用于创建动作状态。 Hierarchy BatchRender StaticInstanceBatchRender Implements IBoundsCell Index Constructors constructor Properties _extra _receiveShadow _singleton owner runInEditor scriptPath sortingFudge Accessors awake...

来源: Laya3.0_api 发布时间: 20231115

98. laya.d3.physics.constraints.ConstraintComponent [ 92%]

...heritanceConstraintComponent Component Object ConstraintComponent 类用于创建约束的父类。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By  appliedImpulse : Number[read-only] 获取应用的冲力。 ConstraintComponent  breakingIm...

来源: Laya2.0_api 发布时间: 20190513

99. laya.d3.physics.CharacterController [ 92%]

...rController PhysicsComponent Component Object CharacterController 类用于创建角色控制器。 Public Properties Hide Inherited Public Properties Show Inherited Public Properties PropertyDefined By canCollideWith : int 获取可碰撞的碰撞组。 PhysicsComponent canScaleShape : Boolean =...

来源: Laya2.0_api 发布时间: 20190513

100. laya.display.Stage_API3.0 [ 92%]

...用renderTarget缓存。 webgl下renderTarget缓存模式缺点:会额外创建renderTarget对象,增加内存开销,缓存面积有最大2048限制,不断重绘时会增加CPU开销。优点:大幅减少drawcall,渲染性能最高。 webgl下命令缓存模式缺点:只会减少节点...

来源: Laya3.0_api 发布时间: 20231115