大约有 291 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0039 秒)
Laya_社区(200) Laya2.0_文档(46) Laya3.0_api(16) Laya3.0_文档(10) Laya2.0_api(6) Laya_示例(6) laya_api(4) Laya2.0_示例(3)
...么设置 2017-12-21 0 4 分享 微博 QZONE 微信 庆乐 赞同来自: instance代表创建的弹窗实例 instance.close = function(type = null) { if (!type) return // 这儿加一层限制,所有未知原因的关闭弹窗都不生效 this.closeType = type; Laya.Dialog.manager.close(this); ...
来源: Laya_社区 发布时间: 20170316
...幕空间生成射线 point.elements[0] = MouseManager.instance.mouseX; point.elements[1] = MouseManager.instance.mouseY; 或者你直接就这样写,这种写法,可以适配各种模式。 2017-07-21 1 0 分享 微博 QZONE 微信 moketao 赞同来自: 下...
来源: Laya_社区 发布时间: 20170721
... = MSG_TYPE.USERLOGIN; userLogin.msgSize = MSG_SIZE; userLogin.uid = Login.instance.g_userInfo.uid; userLogin.token = Login.instance.g_userInfo.token; var msgByteArray:WritingBuffer = new WritingBuffer(); msgInfo.writeTo(msgByteArray); onSendBytesToServer(msgByteArray); msgInfo(这是protobu的de) /...
来源: Laya_社区 发布时间: 20170405
...f(LoadControl.isLaodSuccess){ console.log("加载成功了"); EventManager.Instance().BroadcastLisenter(GameEnum.load_success); }else{ console.log("开始加载进度了"); ResourceManager.Instance().loadSuccess(); // 这里改成不加载资源就能加载成功页面, 改成loadRuning()就报错...
来源: Laya_社区 发布时间: 20181213
...it> = new Vector.<RaycastHit>(); point.elements[0] = MouseManager.instance.mouseX; point.elements[1] = MouseManager.instance.mouseY; ray.direction.x = 0; ray.direction.y = 0; ray.direction.z = 0; ray.origin.x = 0; ray.origin.y = 0; ray.origin.z = 0; handCamera.viewportPointToRay(point, ray)...
来源: Laya_社区 发布时间: 20171017
...行射线检测。效果如(图5) ```typescript point.x = MouseManager.instance.mouseX; point.y = MouseManager.instance.mouseY; //产生射线 _camera.viewportPointToRay(point,_ray); //拿到射线碰撞的物体 _scene.physicsSimulation.rayCast(_ray,outs); //如果碰撞到物体 if (outs.lengt...
来源: Laya2.0_文档 发布时间: 20210715
... button.hide() MenuView.instance.createMenuBtn(); SocketManager.instance.sendlogin(); //LayaSample.gameLoad.toStartGame() } ...
来源: Laya_社区 发布时间: 20190109
...测。效果如(图5) ```typescript this.point.x = Laya.MouseManager.instance.mouseX; this.point.y = Laya.MouseManager.instance.mouseY; //产生射线 this.camera.viewportPointToRay(this.point,this._ray); //拿到射线碰撞的物体 this.scene.physicsSimulation.rayCast(this._ray,this.outs); //...
来源: Laya2.0_文档 发布时间: 20210715
...线检测。效果如(图5) ```typescript this.point.x = MouseManager.instance.mouseX; this.point.y = MouseManager.instance.mouseY; //产生射线 this._camera.viewportPointToRay(this.point,this._ray); //拿到射线碰撞的物体 this._scene.physicsSimulation.rayCast(this._ray,this.outs); //...
来源: Laya2.0_文档 发布时间: 20210715
...:Boolean = false):void MouseManagerPublic Constants ConstantDefined By instance : MouseManager[static] MouseManager 单例引用。 MouseManagerProperty Detail_eventpropertypublic var _event:EventdisableMouseEventproperty public var disableMouseEvent:Boolean = false 是否禁用除 stage 以外...
来源: Laya2.0_api 发布时间: 20190513