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大约有 110 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0056 秒)

101. laya.d3.core.material.UnlitMaterial_API3.0 [ 46%]

...ne clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2...

来源: Laya3.0_api 发布时间: 20231115

102. laya.d3.core.material.ExtendTerrainMaterial_API3.0 [ 46%]

...ne clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2...

来源: Laya3.0_api 发布时间: 20231115

103. laya.d3.core.particleshuriken.ShurikenParticleMaterial_API3.0 [ 46%]

...ne clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2...

来源: Laya3.0_api 发布时间: 20231115

104. 2.13版本 官方救命啊,关于3D特效的资源释放 [ 45%]

...行销毁 π大星 • 2022-10-10 17:45 @Laya_Fred: Config.preserveDrawingBuffer = true 开启这个渲染缓冲区 能破万.M的gpu和cpu 就很离谱 Laya_Fred • 2022-10-10 19:19 @π大星:是由于开启了渲染缓冲区导致的吗,这个设置一般用来在设置帧率模式为mouse或sl...

来源: Laya_社区 发布时间: 20221010

105. laya.d3.core.material.BlinnPhongMaterial_API3.0 [ 44%]

...ne clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2...

来源: Laya3.0_api 发布时间: 20231115

106. laya.d3.core.material.PBRMaterial_API3.0 [ 42%]

...ne clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2...

来源: Laya3.0_api 发布时间: 20231115

107. laya.d3.core.material.PBRStandardMaterial_API3.0 [ 41%]

...ne clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2...

来源: Laya3.0_api 发布时间: 20231115

108. /clang:-1: linker command failed with exit code 1 (use -v to see invocation) [ 40%]

...源报错 Request failed Status:0 游戏运行一会出现 getAMesh resizeBuffer Array buffer allocation failed 问题状态 最新活动: 2019-05-09 12:04 浏览: 812 关注: 2 人 185*****051 • 2019-05-09 13:04 需要手动引入:可以在项目目录里面搜索一下第三方库是否存在...

来源: Laya_社区 发布时间: 20190508

109. laya.d3.core.particleshuriken.ShurikenParticleInstanceSystem_API3.0 [ 19%]

...SpeedType threeDStartRotation threeDStartSize Accessors aliveParticleCount bufferState colorOverLifetime customBounds destroyed drawType emission emissionTime indexFormat instanceCount isAlive isEmitting isPaused isPlaying maxParticles mode rotationOverLifetime shape sizeOverLifetime startLifeTimeGr...

来源: Laya3.0_api 发布时间: 20231115

110. 微信小游戏加载资源问题 [ 19%]

...ter.isZiYu && MiniAdpter.isPosMsgYu && type != Laya.Loader.BUFFER) { MiniAdpter.window.wx.postMessage({ url: url, data: tempData, isLoad: "filedata" }); } thisLoader.onLoaded(tempData); } else if (errorCode == 1) { thisLoader._loadHttpRequest(url, type, thisLoader, thisLoad...

来源: Laya_社区 发布时间: 20200103