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大约有 114 项符合查询结果, 库内数据总量为 31,671 项。 (搜索耗时: 0.0053 秒)

101. laya.d3.core.material.WaterPrimaryMaterial_API3.0 [ 47%]

...ne clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2...

来源: Laya3.0_api 发布时间: 20231115

102. 建议给Tween增加一些功能, 例如无限循环 , 增加一些回调函数 [ 47%]

...放着:(内存占用巨大) laya.webgl.js:8156 Uncaught RangeError: Array buffer allocation failed 用着某个粒子: GL_OUT_OF_MEMORY : glShaderSource: too large laya.webgl.js:8055 GL_OUT_OF_MEMORY : glShaderSource: too large laya.webgl.js:7582 Uncaught __proto._compile @ laya.webgl.js:7582__proto...

来源: Laya_社区 发布时间: 20171021

103. laya.d3.core.material.SkyProceduralMaterial_API3.0 [ 46%]

...ne clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2...

来源: Laya3.0_api 发布时间: 20231115

104. laya.d3.core.material.UnlitMaterial_API3.0 [ 46%]

...ne clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2...

来源: Laya3.0_api 发布时间: 20231115

105. laya.d3.core.material.ExtendTerrainMaterial_API3.0 [ 46%]

...ne clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2...

来源: Laya3.0_api 发布时间: 20231115

106. laya.d3.core.particleshuriken.ShurikenParticleMaterial_API3.0 [ 46%]

...ne clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2...

来源: Laya3.0_api 发布时间: 20231115

107. 2.13版本 官方救命啊,关于3D特效的资源释放 [ 45%]

...行销毁 π大星 • 2022-10-10 17:45 @Laya_Fred: Config.preserveDrawingBuffer = true 开启这个渲染缓冲区 能破万.M的gpu和cpu 就很离谱 Laya_Fred • 2022-10-10 19:19 @π大星:是由于开启了渲染缓冲区导致的吗,这个设置一般用来在设置帧率模式为mouse或sl...

来源: Laya_社区 发布时间: 20221010

108. laya.d3.core.material.BlinnPhongMaterial_API3.0 [ 45%]

...ne clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2...

来源: Laya3.0_api 发布时间: 20231115

109. laya.d3.core.material.PBRMaterial_API3.0 [ 43%]

...ne clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2...

来源: Laya3.0_api 发布时间: 20231115

110. laya.d3.core.material.PBRStandardMaterial_API3.0 [ 41%]

...ne clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2...

来源: Laya3.0_api 发布时间: 20231115