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Laya_社区(197) Laya2.0_文档(34) Laya3.0_api(16) Laya3.0_文档(11) Laya2.0_api(6) Laya_示例(6) laya_api(4) Laya2.0_示例(3)
...测。效果如(图5) ```typescript this.point.x = Laya.MouseManager.instance.mouseX; this.point.y = Laya.MouseManager.instance.mouseY; //产生射线 this.camera.viewportPointToRay(this.point,this._ray); //拿到射线碰撞的物体 this.scene.physicsSimulation.rayCast(this._ray,this.outs); //...
来源: Laya2.0_文档 发布时间: 20210715
...scene.physicsSimulation.rayCastAll 报错 this.point.x = Laya.MouseManager.instance.mouseX; this.point.y = Laya.MouseManager.instance.mouseY; //产生射线 this.camera.viewportPointToRay(this.point,this.ray); /// Laya.PhysicsSimulation.rayCast(this.ray, this.outHitResult, 30, 0) //拿到射线...
来源: Laya_社区 发布时间: 20190523
...:Boolean = false):void MouseManagerPublic Constants ConstantDefined By instance : MouseManager[static] MouseManager 单例引用。 MouseManagerProperty Detail_eventpropertypublic var _event:EventdisableMouseEventproperty public var disableMouseEvent:Boolean = false 是否禁用除 stage 以外...
来源: Laya2.0_api 发布时间: 20190513
...0, 0)) let pointVec2 = new Laya.Vector2( ) pointVec2.x = Laya.MouseManager.instance.mouseX; pointVec2.y = Laya.MouseManager.instance.mouseY; this.sceneCamera.viewportPointToRay(pointVec2, this.originRay) // 摄像机发出射线检测的碰撞体 let cameraHitResult = new Laya.HitResult( ) this.main...
来源: Laya_社区 发布时间: 20200617
...线检测。效果如(图5) ```typescript this.point.x = MouseManager.instance.mouseX; this.point.y = MouseManager.instance.mouseY; //产生射线 this._camera.viewportPointToRay(this.point,this._ray); //拿到射线碰撞的物体 this._scene.physicsSimulation.rayCast(this._ray,this.outs); //...
来源: Laya2.0_文档 发布时间: 20210715
...ay = new Laya.Ray(startPoi,dir);//创建射线 if(SceneManager.Instance.nowScene!=null) { if(SceneManager.Instance.nowScene.physicsSimulation.rayCast(ray,this.enemyHit)) { console.log("enemyHit->...
来源: Laya_社区 发布时间: 20231120
...行射线检测。效果如(图5) ```typescript point.x = MouseManager.instance.mouseX; point.y = MouseManager.instance.mouseY; //产生射线 _camera.viewportPointToRay(point,_ray); //拿到射线碰撞的物体 _scene.physicsSimulation.rayCast(_ray,outs); //如果碰撞到物体 if (outs.lengt...
来源: Laya2.0_文档 发布时间: 20210715
...it() { //从屏幕空间生成射线 point.elements[0] = Laya.MouseManager.instance.mouseX; point.elements[1] = Laya.MouseManager.instance.mouseY; camera.viewportPointToRay(point, ray); //射线检测获取所有检测碰撞到的物体 Laya.Physics.rayCastAll(ray, _outHitAllInfo, 30, 0); } (functio...
来源: Laya_示例 发布时间: 20260929
... private materials:Laya.Material[] = []; public static instance: CommandBuffer_Outline ; private isUseOuline: boolean = true; // 控制是否使用描边 public static GetInstance(): CommandBuffer_Outline{ if(this.instance ==...
来源: Laya_社区 发布时间: 20210203
...浏览: 1139 关注: 2 人 Laya_Aaron • 2019-11-12 18:06 2.2.0 以后 有instance 合并 无面数限制 1593503544用户 • 2020-07-07 19:46 @Laya_Aaron:2.2.0 以后 有instance 怎么使用有文档或者例子吗
来源: Laya_社区 发布时间: 20191112