大约有 293 项符合查询结果, 库内数据总量为 30,903 项。 (搜索耗时: 0.0046 秒)
...此时所有节点和组件均已创建完毕,此方法只执行一次 onAwake(): void { this.vslider.pos(300,300);//滑动条位置 this.vslider.skin = "resources/vslider.png";//滑动条底图皮肤 this.vslider.value = 0.5; this.vslider.max = 50; this.vslider.min = 0; this.vslider.tick = 1; thi...
来源: Laya3.0_文档 发布时间: 20240910
...此时所有节点和组件均已创建完毕,此方法只执行一次 onAwake(): void { this.hslider.pos(300, 300);//滑动条位置 this.hslider.skin = "resources/hslider.png";//滑动条底图皮肤 this.hslider.value = 0.5; this.hslider.max = 50; this.hslider.min = 0; this.hslider.tick = 1; th...
来源: Laya3.0_文档 发布时间: 20240910
...lag hasListener isAncestorOf off offAll offAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new PointLi...
来源: Laya3.0_api 发布时间: 20231115
...lag hasListener isAncestorOf off offAll offAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new Rendera...
来源: Laya3.0_api 发布时间: 20231115
...此时所有节点和组件均已创建完毕,此方法只执行一次 onAwake(): void { this.ani.source = "resources/role.atlas"; //接收动画数据源为图集 this.ani.autoPlay = true; //开启自动播放 this.ani.wrapMode = 0; //播放模式为正序播放模式(POSITIVE) this.ani.inter...
来源: Laya3.0_文档 发布时间: 20240910
...lag hasListener isAncestorOf off offAll offAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeAllLayers removeChild removeChildAt removeChildByName removeChildren removeLayer removeSelf render replaceChild resetProjectionMatrix runCallLater setChildIndex timerLoop timerO...
来源: Laya3.0_api 发布时间: 20231115
...lag hasListener isAncestorOf off offAll offAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new SpotLig...
来源: Laya3.0_api 发布时间: 20231115
... super(); fruit.Fru=this; } onAwake() { let rig:Laya.RigidBody=this.owner.getComponent(Laya.RigidBody); var lala=UIcontrol.FUI.bg.getComponent(Laya.RigidBody); this.rope=this.owner.getComponent(Laya.RopeJoint); ...
来源: Laya_社区 发布时间: 20220413
...lag hasListener isAncestorOf off offAll offAllCaller on onAfterDeserialize onAwake onDestroy onDisable onEnable once removeChild removeChildAt removeChildByName removeChildren removeSelf replaceChild runCallLater setChildIndex timerLoop timerOnce instantiate load Constructors constructor new Directi...
来源: Laya3.0_api 发布时间: 20231115
...同 怎样跨页面执行脚本命令? Laya 2.7.0beta Scene与脚本的onAwake()与onEnable()调用时机存在问题 构建安卓项目导入到Android Studio 中,报错 ls文件导入错误 laya2.0 GameConfig怎么更新有scene的脚本? 官方"3D角色脚本控制与碰撞检测"这个方...
来源: Laya_社区 发布时间: 20200226