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大约有 366 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0062 秒)

111. laya.d3.core.trail.TrailSprite3D [ 78%]

...活。 Node  CURTIME : int[static] TrailSprite3D destroyed : Boolean = false[只读]是否已经销毁。对象销毁后不能再使用。Node displayedInStage : Boolean[read-only] 表示是否在显示列表中显示。Node  GRADIENTALPHAKEY : int[static] TrailSprite3D  GRADIENTCOLORKEY : i...

来源: Laya2.0_api 发布时间: 20190513

112. laya.resource.Texture2DArray_API3.0 [ 78%]

...alue mipmap: boolean = true canRead: boolean Default value sRGB: boolean = false Returns Texture2DArray Properties _id _id: number = 0 Inherited from Resource._id Defined in laya/resource/Resource.ts:97 Readonly depth depth: number Defined in laya/resource/Texture2DArray.ts:12 destroyedImmediately d...

来源: Laya3.0_api 发布时间: 20231115

113. laya.resource.Texture2D_API3.0 [ 78%]

...alue mipmap: boolean = true canRead: boolean Default value sRGB: boolean = false Default value premultiplyAlpha: boolean = false Returns Texture2D Properties _id _id: number = 0 Inherited from Resource._id Defined in laya/resource/Resource.ts:97 destroyedImmediately destroyedImmediately: boolean Inh...

来源: Laya3.0_api 发布时间: 20231115

114. laya.ani.bone.Templet_API3.0 [ 78%]

...in laya/ani/bone/Templet.ts:42 IK数据 isParseFail isParseFail: boolean = false Defined in laya/ani/bone/Templet.ts:60 是否解析失败 Optional lock lock: boolean Inherited from Resource.lock Defined in laya/resource/Resource.ts:103 是否加锁,如果true为不能使用自动释放机制。 m...

来源: Laya3.0_api 发布时间: 20231115

115. laya.d3.physics.shape.HeightfieldTerrainShape_API3.0 [ 77%]

...ts:12 needsCustomCollisionCallback needsCustomCollisionCallback: boolean = false Inherited from CompoundColliderShape.needsCustomCollisionCallback Defined in laya/d3/physics/shape/ColliderShape.ts:115 Static SHAPEORIENTATION_UPX SHAPEORIENTATION_UPX: number = 0 Inherited from CompoundColliderShape.S...

来源: Laya3.0_api 发布时间: 20231115

116. laya.resource.VideoTexture_API3.0 [ 77%]

...ource/Resource.ts:101 获取资源的UUID。 Static DEBUG DEBUG: boolean = false Inherited from Resource.DEBUG Defined in laya/resource/Resource.ts:18 Static _videoTexturePool _videoTexturePool: Array<VideoTexture> = new Array<VideoTexture>() Defined in laya/resource/VideoTexture.ts:14 v...

来源: Laya3.0_api 发布时间: 20231102

117. laya.ani.bone.BoneSlot_API3.0 [ 77%]

...ics: GraphicsAni boneMatrixArray: any[] Default value noUseSave: boolean = false 不使用共享的矩阵对象 _tempResultMatrix,只有实时计算的时候才设置为true Default value alpha: number = 1 Returns void drawBonePoint drawBonePoint(graphics: Graphics): void Defined in laya/ani/bone/...

来源: Laya3.0_api 发布时间: 20231115

118. laya.d3.core.SkinnedMeshSprite3D [ 77%]

...n[read-only] 获取在场景中是否激活。 Node destroyed : Boolean = false[只读]是否已经销毁。对象销毁后不能再使用。Node displayedInStage : Boolean[read-only] 表示是否在显示列表中显示。Node id : int[read-only] 获取唯一标识ID。 Sprite3D isStatic : Bool...

来源: Laya2.0_api 发布时间: 20190513

119. laya.resource.Texture_API3.0 [ 77%]

... Defined in laya/resource/Texture.ts:45 UUID Static DEBUG DEBUG: boolean = false Inherited from Resource.DEBUG Defined in laya/resource/Resource.ts:19 是否开启debug模式 Accessors bitmap get bitmap(): BaseTexture set bitmap(value: BaseTexture): void Defined in laya/resource/Texture.ts:214 获...

来源: Laya3.0_api 发布时间: 20231115

120. laya.utils.Stat [ 77%]

...derBatches : int = 0[static] 渲染批次。Stat  renderSlow : Boolean = false[static] 表示当前使用的是否为慢渲染模式。Stat  savedRenderBatches : int = 0[static] 节省的渲染批次。Stat  shaderCall : int = 0[static] 着色器请求次数。Stat  spriteCount : int = 0[sta...

来源: Laya2.0_api 发布时间: 20190513