大约有 369 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0041 秒)
...Node color : Vector3 灯光颜色。 LightSprite destroyed : Boolean = false[只读]是否已经销毁。对象销毁后不能再使用。Node diffuseColor : Vector3 获取灯光的漫反射颜色。 LightSprite displayedInStage : Boolean[read-only] 表示是否在显示列表中显示。Nod...
来源: Laya2.0_api 发布时间: 20190513
...活。 Node CURTIME : int[static] TrailSprite3D destroyed : Boolean = false[只读]是否已经销毁。对象销毁后不能再使用。Node displayedInStage : Boolean[read-only] 表示是否在显示列表中显示。Node GRADIENTALPHAKEY : int[static] TrailSprite3D GRADIENTCOLORKEY : i...
来源: Laya2.0_api 发布时间: 20190513
...alue mipmap: boolean = true canRead: boolean Default value sRGB: boolean = false Returns Texture2DArray Properties _id _id: number = 0 Inherited from Resource._id Defined in laya/resource/Resource.ts:97 Readonly depth depth: number Defined in laya/resource/Texture2DArray.ts:12 destroyedImmediately d...
来源: Laya3.0_api 发布时间: 20231115
...alue mipmap: boolean = true canRead: boolean Default value sRGB: boolean = false Default value premultiplyAlpha: boolean = false Returns Texture2D Properties _id _id: number = 0 Inherited from Resource._id Defined in laya/resource/Resource.ts:97 destroyedImmediately destroyedImmediately: boolean Inh...
来源: Laya3.0_api 发布时间: 20231115
..._OK) { // Steam初始化失败, 请确保Steam客户端正在运行 return false; } m_bInitialized = true; return true; } 然后在exports.cpp中,实现Steam初始化Initialize的接口封装, jsvm_value jsInitializeSteam(jsvm_env env, jsvm_callback_info info) { bool success = SteamManager::GetI...
来源: Laya3.0_文档 发布时间: 20251010
...in laya/ani/bone/Templet.ts:42 IK数据 isParseFail isParseFail: boolean = false Defined in laya/ani/bone/Templet.ts:60 是否解析失败 Optional lock lock: boolean Inherited from Resource.lock Defined in laya/resource/Resource.ts:103 是否加锁,如果true为不能使用自动释放机制。 m...
来源: Laya3.0_api 发布时间: 20231115
...ource/Resource.ts:101 获取资源的UUID。 Static DEBUG DEBUG: boolean = false Inherited from Resource.DEBUG Defined in laya/resource/Resource.ts:18 Static _videoTexturePool _videoTexturePool: Array<VideoTexture> = new Array<VideoTexture>() Defined in laya/resource/VideoTexture.ts:14 v...
来源: Laya3.0_api 发布时间: 20231102
...ts:12 needsCustomCollisionCallback needsCustomCollisionCallback: boolean = false Inherited from CompoundColliderShape.needsCustomCollisionCallback Defined in laya/d3/physics/shape/ColliderShape.ts:115 Static SHAPEORIENTATION_UPX SHAPEORIENTATION_UPX: number = 0 Inherited from CompoundColliderShape.S...
来源: Laya3.0_api 发布时间: 20231115
...ics: GraphicsAni boneMatrixArray: any[] Default value noUseSave: boolean = false 不使用共享的矩阵对象 _tempResultMatrix,只有实时计算的时候才设置为true Default value alpha: number = 1 Returns void drawBonePoint drawBonePoint(graphics: Graphics): void Defined in laya/ani/bone/...
来源: Laya3.0_api 发布时间: 20231115
...n[read-only] 获取在场景中是否激活。 Node destroyed : Boolean = false[只读]是否已经销毁。对象销毁后不能再使用。Node displayedInStage : Boolean[read-only] 表示是否在显示列表中显示。Node id : int[read-only] 获取唯一标识ID。 Sprite3D isStatic : Bool...
来源: Laya2.0_api 发布时间: 20190513