• 首页
  • 动态
  • 案例
  • 引擎社区
  • API
  • 文档
  • 示例
  • 引擎下载

大约有 152 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0052 秒)

111. laya.display.Animation_API3.0 [ 59%]

...ctive addChild addChildAt addChildren addComponent addComponentInstance addLabel bubbleEvent callLater clear clearTimer contains customRender destroy destroyChildren drawToCanvas drawToTexture drawToTexture3D event frameLoop frameOnce fromParentPoint getBounds getChildAt getChildByName getChildIndex...

来源: Laya3.0_api 发布时间: 20231115

112. laya.physics.CircleCollider_API3.0 [ 59%]

...llider Index Constructors constructor Properties _extra _singleton fixture label owner rigidBody runInEditor scriptPath Accessors awaked density destroyed enabled friction hideFlags id isSensor radius restitution x y Methods _initialize _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisab...

来源: Laya3.0_api 发布时间: 20231115

113. 时间轴动画中的缓动函数改怎么用呢 [ 59%]

...ttps://layaair.ldc.layabox.co ... eLine https://layaair.ldc.layabox.co ... Label() 2017-09-28 0 1 分享 微博 QZONE 微信 为什么被折叠? 0 个回复被折叠 要回复问题请先登录 发起人 wenhua 相关问题 sprite3d怎样使用Laya.Tween.to来做缓动呢?比如position或者scale...

来源: Laya_社区 发布时间: 20170928

114. laya.physics.EdgeCollider_API3.0 [ 59%]

...llider Index Constructors constructor Properties _extra _singleton fixture label owner rigidBody runInEditor scriptPath Accessors awaked density destroyed enabled friction hideFlags id isSensor points restitution x y Methods _initialize _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisab...

来源: Laya3.0_api 发布时间: 20231115

115. laya.physics.ColliderBase_API3.0 [ 59%]

...llider Index Constructors constructor Properties _extra _singleton fixture label owner rigidBody runInEditor scriptPath Accessors awaked density destroyed enabled friction hideFlags id isSensor restitution Methods _initialize _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisable onEnable...

来源: Laya3.0_api 发布时间: 20231115

116. laya.physics.BoxCollider_API3.0 [ 59%]

...llider Index Constructors constructor Properties _extra _singleton fixture label owner rigidBody runInEditor scriptPath Accessors awaked density destroyed enabled friction height hideFlags id isSensor restitution width x y Methods _initialize _setOwner destroy hasHideFlag onAdded onAwake onDestroy o...

来源: Laya3.0_api 发布时间: 20231115

117. laya.physics.PolygonCollider_API3.0 [ 58%]

...llider Index Constructors constructor Properties _extra _singleton fixture label owner rigidBody runInEditor scriptPath Accessors awaked density destroyed enabled friction hideFlags id isSensor points restitution x y Methods _initialize _setOwner destroy hasHideFlag onAdded onAwake onDestroy onDisab...

来源: Laya3.0_api 发布时间: 20231115

118. laya.physics.ChainCollider_API3.0 [ 58%]

...llider Index Constructors constructor Properties _extra _singleton fixture label owner rigidBody runInEditor scriptPath Accessors awaked density destroyed enabled friction hideFlags id isSensor loop points restitution x y Methods _initialize _setOwner destroy hasHideFlag onAdded onAwake onDestroy on...

来源: Laya3.0_api 发布时间: 20231115

119. 哈萨克或俄语在Layanative上运行出现乱码 [ 58%]

...Layanative上运行出现乱码 就是引擎默认的demo,添加文本框Label,输入俄语或者哈萨克语 就变成这样了 源文本是:Есептік жазбаңыз басқа жерден кіруде, ойынға қайта кіріңіз web端都正常,就是放到native端就...

来源: Laya_社区 发布时间: 20230302

120. [LayaAirIDE3]导入带动画的Fbx到LayaAirIDE3.1.5,动画播放异常,人物缩成了一团 [ 57%]

...播放完后的回调时间 layaair3.1.3版本打出的项目中的text与label组件在vivo小游戏引擎1105及以下文字显示异常 Animator2D该如何判断动画是否已经播放完成? 修改stage的scale后,会发生异常情况 一个时间轴动画里创建的多个动画,怎么...

来源: Laya_社区 发布时间: 20241023