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大约有 172 项符合查询结果, 库内数据总量为 30,786 项。 (搜索耗时: 0.0038 秒)

111. laya.maths.Matrix3x3_API3.0 [ 52%]

...eTo determinant identity invert rotate scale translate transpose createFromMatrix4x4 createFromRotation createFromScaling createFromTranslation createRotationQuaternion forwardLookAt lookAt multiply Constructors constructor new Matrix3x3(createElement?: boolean): Matrix3x3 Defined in laya/maths/Matr...

来源: Laya3.0_api 发布时间: 20231115

112. unity资源导出的bug [ 51%]

...ntal.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:266) UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUI...

来源: Laya_社区 发布时间: 20190327

113. laya.d3.webxr.core.WebXRCamera_API3.0 [ 51%]

...s value: PostProcess Returns void projectionMatrix get projectionMatrix(): Matrix4x4 set projectionMatrix(value: Matrix4x4): void Inherited from Camera.projectionMatrix Defined in laya/d3/core/Camera.ts:515 投影矩阵。 Returns Matrix4x4 Inherited from Camera.projectionMatrix Defined in laya/d3/c...

来源: Laya3.0_api 发布时间: 20231115

114. laya.d3.math.Matrix3x3_API3.0 [ 51%]

...eTo determinant identity invert rotate scale translate transpose createFromMatrix4x4 createFromRotation createFromScaling createFromTranslation createRotationQuaternion forwardLookAt lookAt multiply Constructors constructor new Matrix3x3(createElement?: boolean): Matrix3x3 Defined in laya/d3/math/Ma...

来源: Laya3.0_api 发布时间: 20231102

115. 3d 设置相机正交投影,在使用3d转2d 坐标转换不成功 [ 51%]

...断 z<0 || z>1 __proto.worldToViewportPoint=function(position,out){ Matrix4x4.multiply(this._projectionMatrix,this._viewMatrix,this._projectionViewMatrix); this.viewport.project(position,this._projectionViewMatrix,out); var outE=out.elements; if (out.z < 0.0 || out.z > 1.0){ outE[0]=outE...

来源: Laya_社区 发布时间: 20171229

116. 求一个关于球面旋转差值的算法代码 [ 50%]

...      Vector3.add(A, out);         //得到旋转矩阵         Matrix4x4.createRotationAxis(out, 指定角度, outMatrix);         //旋转向量         Vector3.transformV3ToV3(AC, outMatrix, newAC); 2019-12-24 0 1 分享 微博 QZONE 微信 为什么被折叠? 0 个回复被折...

来源: Laya_社区 发布时间: 20191224

117. laya.d3.core.material.PBRSpecularMaterial_API3.0 [ 50%]

... getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVector3 getVector3ByIndex getVector4 getVector4ByIndex hasDefine hasListener...

来源: Laya3.0_api 发布时间: 20231102

118. 2.4,2.5版本U3D导出插件导出模型时抛出代码异常 [ 50%]

...ntal.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at D:/unity/Modules/UIElements/IMGUIContainer.cs:266) UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngin...

来源: Laya_社区 发布时间: 20200114

119. [LayaAir3]LayaAir3.0UnityPlugin 导出出错 [ 49%]

...gine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <383db090fd544f24b368fd389016a28f>:...

来源: Laya_社区 发布时间: 20240111

120. laya.d3.core.light.Light_API3.0 [ 48%]

...meters value: number Returns void lightWorldMatrix get lightWorldMatrix(): Matrix4x4 Defined in laya/d3/core/light/Light.ts:172 Returns Matrix4x4 lightmapBakedType get lightmapBakedType(): LightMode set lightmapBakedType(value: LightMode): void Defined in laya/d3/core/light/Light.ts:154 灯光烘培...

来源: Laya3.0_api 发布时间: 20231115