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Laya3.0_api(54) Laya_社区(43) laya_api(41) Laya2.0_api(16) Laya2.0_文档(10) Laya3.0_文档(6) Laya_示例(2)
...eTo determinant identity invert rotate scale translate transpose createFromMatrix4x4 createFromRotation createFromScaling createFromTranslation createRotationQuaternion forwardLookAt lookAt multiply Constructors constructor new Matrix3x3(createElement?: boolean): Matrix3x3 Defined in laya/maths/Matr...
来源: Laya3.0_api 发布时间: 20231115
...ntal.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:266) UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUI...
来源: Laya_社区 发布时间: 20190327
...s value: PostProcess Returns void projectionMatrix get projectionMatrix(): Matrix4x4 set projectionMatrix(value: Matrix4x4): void Inherited from Camera.projectionMatrix Defined in laya/d3/core/Camera.ts:515 投影矩阵。 Returns Matrix4x4 Inherited from Camera.projectionMatrix Defined in laya/d3/c...
来源: Laya3.0_api 发布时间: 20231115
...eTo determinant identity invert rotate scale translate transpose createFromMatrix4x4 createFromRotation createFromScaling createFromTranslation createRotationQuaternion forwardLookAt lookAt multiply Constructors constructor new Matrix3x3(createElement?: boolean): Matrix3x3 Defined in laya/d3/math/Ma...
来源: Laya3.0_api 发布时间: 20231102
...断 z<0 || z>1 __proto.worldToViewportPoint=function(position,out){ Matrix4x4.multiply(this._projectionMatrix,this._viewMatrix,this._projectionViewMatrix); this.viewport.project(position,this._projectionViewMatrix,out); var outE=out.elements; if (out.z < 0.0 || out.z > 1.0){ outE[0]=outE...
来源: Laya_社区 发布时间: 20171229
... Vector3.add(A, out); //得到旋转矩阵 Matrix4x4.createRotationAxis(out, 指定角度, outMatrix); //旋转向量 Vector3.transformV3ToV3(AC, outMatrix, newAC); 2019-12-24 0 1 分享 微博 QZONE 微信 为什么被折叠? 0 个回复被折...
来源: Laya_社区 发布时间: 20191224
... getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVector3 getVector3ByIndex getVector4 getVector4ByIndex hasDefine hasListener...
来源: Laya3.0_api 发布时间: 20231102
...ntal.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout) (at D:/unity/Modules/UIElements/IMGUIContainer.cs:266) UnityEngine.Experimental.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngin...
来源: Laya_社区 发布时间: 20200114
...gine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <383db090fd544f24b368fd389016a28f>:...
来源: Laya_社区 发布时间: 20240111
...meters value: number Returns void lightWorldMatrix get lightWorldMatrix(): Matrix4x4 Defined in laya/d3/core/light/Light.ts:172 Returns Matrix4x4 lightmapBakedType get lightmapBakedType(): LightMode set lightmapBakedType(value: LightMode): void Defined in laya/d3/core/light/Light.ts:154 灯光烘培...
来源: Laya3.0_api 发布时间: 20231115