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Laya_社区(1284) Laya3.0_api(178) Laya2.0_文档(87) laya_api(60) Laya2.0_api(40) Laya3.0_文档(33) Laya_示例(24) Laya2.0_示例(3)
....MeshSprite3D(Laya.PrimitiveMesh.createBox(0.5, 0.5, 0.5))); box.transform.position = new Laya.Vector3(2.0, 0.25, 0.6); box.transform.rotate(new Laya.Vector3(0, 45, 0), false, false); //球体 var sphere = sprite3D.addChild(new Laya.MeshSprite3D(Laya.PrimitiveMesh.createSphere(0.25, 20, 20))); spher...
来源: Laya2.0_文档 发布时间: 20210715
...色器程序。 let vs: string = `attribute vec2 position; attribute vec2 texcoord; attribute vec4 color; uniform vec2 size; uniform mat4 mmat; varying vec2...
来源: Laya_社区 发布时间: 20180612
....MeshSprite3D(Laya.PrimitiveMesh.createBox(0.5, 0.5, 0.5))); box.transform.position = new Laya.Vector3(2.0, 0.25, 0.6); box.transform.rotate(new Laya.Vector3(0, 45, 0), false, false); //球体 var sphere = sprite3D.addChild(new Laya.MeshSprite3D(Laya.PrimitiveMesh.createSphere(0.25, 20, 20))); spher...
来源: Laya2.0_文档 发布时间: 20210714
...。 */ private static initShader(): void { var attributeMap:Object = { 'a_Position': Laya.VertexMesh.MESH_POSITION0, 'a_Normal': Laya.VertexMesh.MESH_NORMAL0, 'a_Texcood0': Laya.VertexMesh.MESH_TEXTURECOORDINATE0 }; var uniformMap:Object = { 'u_MvpMatrix': Laya.Shader3D.PERIOD_SPRITE, 'u_WorldMat': ...
来源: Laya_社区 发布时间: 20190814
...改下面一行代码就可以复现这个bug。 function animate() { // _position.x = Math.sin(scaleDelta += 0.01); //删除这行代码 _position.z = scaleDelta += 0.01; //加上这行代码:Z轴平移直到移到视野之外 layaMonkey3D.transform.position = _position; camera.viewport.project(l...
来源: Laya_社区 发布时间: 20170810
...leShurikenInheritanceVertexParticleShuriken ObjectImplements IVertex VertexPositionNormalColorTangent 类用于创建粒子顶点结构。 Public Properties PropertyDefined By cornerTextureCoordinate : Vector4[read-only] VertexParticleShuriken position : Vector3[read-only] VertexParticleShuri...
来源: laya_api 发布时间: 20170422
...3D(PrimitiveMesh.createBox(0.5, 0.5, 0.5))) as MeshSprite3D; box.transform.position = new Vector3(2.0, 0.25, 0.6); box.transform.rotate(new Vector3(0, 45, 0), false, false); //球体 var sphere:MeshSprite3D = sprite3D.addChild(new MeshSprite3D(PrimitiveMesh.createSphere(0.25, 20, 20))) as MeshSprite...
来源: Laya2.0_文档 发布时间: 20210715
...ew Laya.Vector3(); var dir = new Laya.Vector3(); var src = model.transform.position; spotLight.transform.position = camera.transform.position; Laya.Vector3.subtract(src, camera.transform.position,tar); Laya.Vector3.normalize(tar, dir); spotLight.direction = dir; 目的是让聚光灯,始终朝向...
来源: Laya_社区 发布时间: 20171105
...2d的shader例子? private initShader(): void { var attributeMap = { 'a_Position': Laya.VertexElementUsage.POSITION0, 'a_Normal': Laya.VertexElementUsage.NORMAL0 }; var uniformMap = { 'u_MvpMatrix': [Laya.Sprite3D.MVPMATRIX, Laya.Shader3D.PERIOD_SPRITE], 'u_WorldMat': [Laya.Sprite3D.WORLDMATRIX, L...
来源: Laya_社区 发布时间: 20180904
...t tPosBull = Util3d.getSprite3D(pNewScene, "bullBeginPos") pBull.transform.position = tPosBull.transform.position; let pBullObj = Util3d.getSprite3D(pBull, "bull"); let pBullRigidBody = <Laya.Rigidbody3D>pBullObj.getComponent(Laya.Rigidbody3D) pBullRigidBody.isKinematic = true; let pEnemyObj =...
来源: Laya_社区 发布时间: 20200720