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大约有 565 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0038 秒)

111. laya.d3.core.particleShuriKen.module.shape.HemisphereShape [ 91%]

...*):void[override] HemisphereShape  generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 HemisphereShapeProtected Methods  MethodDefined By  _getShapeBoundBox(boundBox:BoundBo...

来源: Laya2.0_api 发布时间: 20190513

112. laya.d3.core.particleShuriKen.module.shape.CircleShape [ 90%]

...ect:*):void[override] CircleShape  generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 CircleShapeProtected Methods  MethodDefined By  _getShapeBoundBox(boundBox:BoundBox):v...

来源: laya_api 发布时间: 20170929

113. laya.d3.core.particleShuriKen.module.shape.CircleShape [ 90%]

...ect:*):void[override] CircleShape  generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 CircleShapeProtected Methods  MethodDefined By  _getShapeBoundBox(boundBox:BoundBox):v...

来源: Laya2.0_api 发布时间: 20190513

114. laya.d3.component.AnimatorState [ 90%]

...nimatorStateScript 获取脚本。 AnimatorState  getScripts(type:Class):Vector.<AnimatorStateScript> 获取脚本集合。 AnimatorStateProperty Detailclippropertyclip:AnimationClip 获取动作。 Implementation     public function get clip():AnimationClip    public function set cl...

来源: Laya2.0_api 发布时间: 20190513

115. laya.maths.Matrix3x3_API3.0 [ 90%]

...r 旋转角度 out: Matrix3x3 输出矩阵 Returns void scale scale(scale: Vector2, out: Matrix3x3): void Defined in laya/maths/Matrix3x3.ts:250 根据制定缩放3x3矩阵 Parameters scale: Vector2 缩放值 out: Matrix3x3 输出矩阵 Returns void translate translate(trans: Vector2, out: Matrix3x3...

来源: Laya3.0_api 发布时间: 20231115

116. Mesh网格-网格加载 [ 90%]

...ddChild(new Laya.Camera(0, 0.1, 100)); camera.transform.translate(new Laya.Vector3(0, 0.8, 1.5)); camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); var directionLight = scene.addChild(new Laya.DirectionLight()); directionLight.color = new Laya.Vector3(0.6, 0.6, 0.6); directionLight....

来源: Laya_示例 发布时间: 20241118

117. laya.d3.core.particleShuriKen.module.shape.BoxShape [ 90%]

...Object:*):void[override] BoxShape  generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 BoxShapeProtected Methods  MethodDefined By  _getShapeBoundBox(boundBox:BoundBox):void...

来源: laya_api 发布时间: 20170929

118. laya.d3.core.particleShuriKen.module.shape.BoxShape [ 90%]

...Object:*):void[override] BoxShape  generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 BoxShapeProtected Methods  MethodDefined By  _getShapeBoundBox(boundBox:BoundBox):void...

来源: Laya2.0_api 发布时间: 20190513

119. 3D中摄像机绕物体旋转该如何实现? [ 90%]

...试着改一改就OK啦。。import Transform3D = Laya.Transform3D; import Vector3 = laya.d3.math.Vector3; import Quaternion = laya.d3.math.Quaternion; /* 用法: //初始化照相机 var camera = this.newScene.addChild(new Laya.Camera(0, 0.1, 100)) as Laya.Camera; camera.transform.rotationEuler =...

来源: Laya_社区 发布时间: 20170714

120. laya.d3.math.Matrix3x3_API3.0 [ 90%]

...r 旋转角度 out: Matrix3x3 输出矩阵 Returns void scale scale(scale: Vector2, out: Matrix3x3): void Defined in laya/d3/math/Matrix3x3.ts:250 根据制定缩放3x3矩阵 Parameters scale: Vector2 缩放值 out: Matrix3x3 输出矩阵 Returns void translate translate(trans: Vector2, out: Matrix3...

来源: Laya3.0_api 发布时间: 20231102