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大约有 172 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0511 秒)

111. laya.d3.core.scene.bvh.BVHSpatialBox_API3.0 [ 68%]

...0 获得渲染list Returns IBoundsCell[] getNearlist getNearlist(checkPos: Vector3): BVHSpatialBox<T> Defined in laya/d3/core/scene/bvh/BVHSpatialBox.ts:363 获得最近的Content BVHBox Parameters checkPos: Vector3 Returns BVHSpatialBox<T> getchild0 getchild0(): BVHSpatialBox<T> D...

来源: Laya3.0_api 发布时间: 20231115

112. laya.d3.core.material.Material_API3.0 [ 68%]

...PropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVector3 getVector3ByIndex getVector4 getVector4ByIndex hasDefine hasListener isCreateFromURL off offAll offAllCaller oldparseEndEvent on once removeDefine setBool setBoolByIndex setBuffer setBufferByIndex setColor setColorByI...

来源: Laya3.0_api 发布时间: 20231115

113. laya.d3.core.BaseCamera_API3.0 [ 68%]

...ted from Node._extra Defined in laya/display/Node.ts:56 _forward _forward: Vector3 = new Vector3() Defined in laya/d3/core/BaseCamera.ts:174 前向量 _scene _scene: Node Inherited from Node._scene Defined in laya/display/Node.ts:641 _up _up: Vector3 = new Vector3() Defined in laya/d3/core/BaseCamer...

来源: Laya3.0_api 发布时间: 20231115

114. laya.d3.core.light.DirectionLightCom_API3.0 [ 68%]

...number Returns void shadowFourCascadeSplits get shadowFourCascadeSplits(): Vector3 set shadowFourCascadeSplits(value: Vector3): void Defined in laya/d3/core/light/DirectionLightCom.ts:45 四级级联阴影分割比例,X、Y、Z依次为其分割比例,Z必须大于Y,Y必须大于X。 Returns Vector3...

来源: Laya3.0_api 发布时间: 20231115

115. laya.d3.core.particleshuriken.ShurikenParticleInstanceSystem_API3.0 [ 68%]

...式。 startRotationConstantMaxSeparate startRotationConstantMaxSeparate: Vector3 = null Inherited from ShurikenParticleSystem.startRotationConstantMaxSeparate Defined in laya/d3/core/particleShuriKen/ShurikenParticleSystem.ts:282 最大开始三维旋转,1模式。 startRotationConstantMin startR...

来源: Laya3.0_api 发布时间: 20231115

116. laya.d3.core.light.DirectionLight_API3.0 [ 68%]

...number Returns void shadowFourCascadeSplits get shadowFourCascadeSplits(): Vector3 set shadowFourCascadeSplits(value: Vector3): void Defined in laya/d3/core/light/DirectionLight.ts:42 四级级联阴影分割比例,X、Y、Z依次为其分割比例,Z必须大于Y,Y必须大于X。 Returns Vector3 De...

来源: Laya3.0_api 发布时间: 20231115

117. 2.4测试版 刚体. clearForces报错 [ 68%]

... 赞同来自: 传了   还有个问题  就是 刚体.角速度 = new vector3(10,0,0)    这个好使 刚体.角速度 .setvalue(10,0,0)    这个不好使是为啥? 刚体.角速度 .x = 10也不好使 是为啥 谢谢!   TestPhysic.zip 2019-12-13 0 0 分享 微博 QZONE 微信 为什...

来源: Laya_社区 发布时间: 20191212

118. laya.d3.utils.Physics3DUtils_API3.0 [ 67%]

...laya/d3/utils/Physics3DUtils.ts:12 静态碰撞组 Static gravity gravity: Vector3 = new Vector3(0, -9.81, 0) Defined in laya/d3/utils/Physics3DUtils.ts:45 重力值。 Methods Static getIColliderCollision getIColliderCollision(collider1: PhysicsComponent, collider2: PhysicsComponent): boolean Defin...

来源: Laya3.0_api 发布时间: 20231115

119. laya.d3.core.pixelline.PixelLineMaterial_API3.0 [ 67%]

...PropertyValue getTexture getTextureByIndex getVector2 getVector2ByIndex getVector3 getVector3ByIndex getVector4 getVector4ByIndex hasDefine hasListener isCreateFromURL off offAll offAllCaller oldparseEndEvent on once removeDefine setBool setBoolByIndex setBuffer setBufferByIndex setColor setColorByI...

来源: Laya3.0_api 发布时间: 20231115

120. laya.d3.core.scene.bvhscenerendermanager.BVHRenderBox_API3.0 [ 67%]

...0 获得渲染list Returns IBoundsCell[] getNearlist getNearlist(checkPos: Vector3): BVHSpatialBox<T> Inherited from BVHSpatialBox.getNearlist Defined in laya/d3/core/scene/bvh/BVHSpatialBox.ts:363 获得最近的Content BVHBox Parameters checkPos: Vector3 Returns BVHSpatialBox<T> getchi...

来源: Laya3.0_api 发布时间: 20231115