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大约有 1,278 项符合查询结果, 库内数据总量为 31,625 项。 (搜索耗时: 0.0050 秒)

1211. laya.d3.physics.constraints.FixedConstraint_API3.0 [ 29%]

...nherited from Component.scriptPath Defined in laya/components/Component.ts:35 Accessors anchor get anchor(): Vector3 set anchor(value: Vector3): void Inherited from ConstraintComponent.anchor Defined in laya/d3/physics/constraints/ConstraintComponent.ts:168 设置锚点 Returns Vector3 Inherited fro...

来源: Laya3.0_api 发布时间: 20231115

1212. laya.d3.physics.PhysicsTriggerComponent_API3.0 [ 29%]

...nherited from Component.scriptPath Defined in laya/components/Component.ts:35 Accessors awaked get awaked(): boolean Inherited from Component.awaked Defined in laya/components/Component.ts:86 Returns boolean canCollideWith get canCollideWith(): number set canCollideWith(value: number): void Inherite...

来源: Laya3.0_api 发布时间: 20231115

1213. laya.d3.component.volume.volumetricgi.VolumetricGI_API3.0 [ 29%]

...nherited from Component.scriptPath Defined in laya/components/Component.ts:35 Accessors awaked get awaked(): boolean Inherited from Component.awaked Defined in laya/components/Component.ts:86 Returns boolean boundsMax get boundsMax(): Vector3 set boundsMax(value: Vector3): void Inherited from Volume...

来源: Laya3.0_api 发布时间: 20231115

1214. 父物体旋转会导致子物体的世界坐标系不正确?(附demo) [ 29%]

...计算方法也能算抄袭吗,不可能嘛 LagField • 2017-12-28 14:35 而且上面图里面改成rotate之后,第一个true改成false,坐标系又被扭曲了...... Laya_Aaron • 2017-12-28 14:36 @LagField:我只是回答问题啊,引擎不是我做的 (笑哭) LagField • 2017-12...

来源: Laya_社区 发布时间: 20171228

1215. laya.d3.physics.PhysicsCollider_API3.0 [ 29%]

...nherited from Component.scriptPath Defined in laya/components/Component.ts:35 Accessors awaked get awaked(): boolean Inherited from Component.awaked Defined in laya/components/Component.ts:86 Returns boolean canCollideWith get canCollideWith(): number set canCollideWith(value: number): void Inherite...

来源: Laya3.0_api 发布时间: 20231115

1216. laya.d3.component.Animator_API3.0 [ 28%]

...nherited from Component.scriptPath Defined in laya/components/Component.ts:35 Static CULLINGMODE_ALWAYSANIMATE CULLINGMODE_ALWAYSANIMATE: number = 0 Defined in laya/d3/component/Animator.ts:53 裁剪模式_始终播放动画。 Static CULLINGMODE_CULLCOMPLETELY CULLINGMODE_CULLCOMPLETELY: number = 2...

来源: Laya3.0_api 发布时间: 20231102

1217. laya.d3.core.light.DirectionLightCom_API3.0 [ 28%]

...nherited from Component.scriptPath Defined in laya/components/Component.ts:35 Accessors awaked get awaked(): boolean Inherited from Component.awaked Defined in laya/components/Component.ts:86 Returns boolean destroyed get destroyed(): boolean Inherited from Component.destroyed Defined in laya/compon...

来源: Laya3.0_api 发布时间: 20231115

1218. 微信小游戏实时调试的问题 [ 28%]

....js 和 core.js 是对应的,其他都是一样的 zmd • 2018-06-04 17:35 编译出来的layauisample.js 仅包含自身逻辑的代码,code.js是所有js的合集,怎么对应呢,按照官方的教程来的。 Laya_Aaron • 2018-06-04 17:38 那就都引了。 Laya_Aaron • 2018-06-04 17:3...

来源: Laya_社区 发布时间: 20180604

1219. laya.d3.shader.Shader3D_API3.0 [ 28%]

...DER_STATE_BLEND_EQUATION: number = 9 Defined in laya/d3/shader/Shader3D.ts:35 渲染状态_混合方程。 Static RENDER_STATE_BLEND_EQUATION_ALPHA RENDER_STATE_BLEND_EQUATION_ALPHA: number = 11 Defined in laya/d3/shader/Shader3D.ts:39 渲染状态_ALPHA混合方程。 Static RENDER_STATE_BLEND_EQUA...

来源: Laya3.0_api 发布时间: 20231102

1220. laya.d3.core.light.AreaLightCom_API3.0 [ 28%]

...nherited from Component.scriptPath Defined in laya/components/Component.ts:35 Accessors awaked get awaked(): boolean Inherited from Component.awaked Defined in laya/components/Component.ts:86 Returns boolean destroyed get destroyed(): boolean Inherited from Component.destroyed Defined in laya/compon...

来源: Laya3.0_api 发布时间: 20231115