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大约有 1,278 项符合查询结果, 库内数据总量为 31,625 项。 (搜索耗时: 0.0050 秒)

1231. laya.d3.math.native.ConchVector3_API3.0 [ 25%]

...ents elements: Float32Array Defined in laya/d3/math/Native/ConchVector3.ts:35 [只读]向量元素集合。 Static ForwardLH ForwardLH: ConchVector3 = new ConchVector3(0, 0, 1) Defined in laya/d3/math/Native/ConchVector3.ts:29 左手坐标系统前向量,禁止修改 Static ForwardRH ForwardRH: Conc...

来源: Laya3.0_api 发布时间: 20231102

1232. laya.d3.core.MeshRenderer_API3.0 [ 25%]

...nherited from Component.scriptPath Defined in laya/components/Component.ts:35 sortingFudge sortingFudge: number Inherited from PixelLineRenderer.sortingFudge Defined in laya/d3/core/render/BaseRender.ts:158 排序矫正值。 Accessors awaked get awaked(): boolean Inherited from Component.awaked Def...

来源: Laya3.0_api 发布时间: 20231115

1233. laya.physics.RigidBody_API3.0 [ 25%]

...nherited from Component.scriptPath Defined in laya/components/Component.ts:35 Accessors allowRotation get allowRotation(): boolean set allowRotation(value: boolean): void Defined in laya/physics/RigidBody.ts:378 是否允许旋转,如果不希望刚体旋转,这设置为false Returns boolean Def...

来源: Laya3.0_api 发布时间: 20231115

1234. laya.d3.physicscannon.CannonRigidbody3D_API3.0 [ 24%]

...nherited from Component.scriptPath Defined in laya/components/Component.ts:35 Static TYPE_DYNAMIC TYPE_DYNAMIC: number = 1 Defined in laya/d3/physicsCannon/CannonRigidbody3D.ts:24 Static TYPE_KINEMATIC TYPE_KINEMATIC: number = 2 Defined in laya/d3/physicsCannon/CannonRigidbody3D.ts:30 Static TYPE_ST...

来源: Laya3.0_api 发布时间: 20231102

1235. laya.d3.component.hlod.HLODRender_API3.0 [ 24%]

...nherited from Component.scriptPath Defined in laya/components/Component.ts:35 sortingFudge sortingFudge: number Inherited from PixelLineRenderer.sortingFudge Defined in laya/d3/core/render/BaseRender.ts:158 排序矫正值。 Accessors awaked get awaked(): boolean Inherited from Component.awaked Def...

来源: Laya3.0_api 发布时间: 20231115

1236. laya.resource.Texture_API3.0 [ 24%]

... 名称。 offsetX offsetX: number = 0 Defined in laya/resource/Texture.ts:35 沿 X 轴偏移量。 offsetY offsetY: number = 0 Defined in laya/resource/Texture.ts:37 沿 Y 轴偏移量。 sourceHeight sourceHeight: number = 0 Defined in laya/resource/Texture.ts:41 原始高度(包括被裁剪的...

来源: Laya3.0_api 发布时间: 20231115

1237. laya.d3.core.SkinnedMeshRenderer_API3.0 [ 24%]

...nherited from Component.scriptPath Defined in laya/components/Component.ts:35 sortingFudge sortingFudge: number Inherited from PixelLineRenderer.sortingFudge Defined in laya/d3/core/render/BaseRender.ts:158 排序矫正值。 Accessors awaked get awaked(): boolean Inherited from Component.awaked Def...

来源: Laya3.0_api 发布时间: 20231115

1238. laya.d3.core.particleshuriken.ShurikenParticleRenderer_API3.0 [ 23%]

...nherited from Component.scriptPath Defined in laya/components/Component.ts:35 sortingFudge sortingFudge: number Inherited from PixelLineRenderer.sortingFudge Defined in laya/d3/core/render/BaseRender.ts:158 排序矫正值。 stretchedBillboardCameraSpeedScale stretchedBillboardCameraSpeedScale: num...

来源: Laya3.0_api 发布时间: 20231115

1239. laya.d3.core.SimpleSkinnedMeshRenderer_API3.0 [ 23%]

...nherited from Component.scriptPath Defined in laya/components/Component.ts:35 sortingFudge sortingFudge: number Inherited from PixelLineRenderer.sortingFudge Defined in laya/d3/core/render/BaseRender.ts:158 排序矫正值。 Accessors awaked get awaked(): boolean Inherited from Component.awaked Def...

来源: Laya3.0_api 发布时间: 20231115

1240. 3D灯光与阴影 · LayaAir3.3 · 引擎文档 · LAYABOX [ 23%]

....SpotLightCom); spotLight.transform.localPosition = new Vector3(0.0, 9.0, -35.0); spotLight.transform.localRotationEuler = new Vector3(-15.0, 180.0, 0.0); spotLightCom.color.setValue(Math.random(), Math.random(), Math.random(), 1); spotLightCom.range = 50; spotLightCom.intensity = 15; spotLightCom.s...

来源: Laya3.0_文档 发布时间: 20251010