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大约有 152 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0044 秒)

121. laya.d3.core.particleshuriken.ShurikenParticleRenderer_API3.0 [ 53%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

122. laya.d3.core.trail.TrailRenderer_API3.0 [ 53%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

123. laya.d3.core.light.SpotLightCom_API3.0 [ 53%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

124. laya.physics.RigidBody_API3.0 [ 53%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

125. laya.d3.core.render.BaseRender_API3.0 [ 52%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

126. laya.d3.core.light.DirectionLightCom_API3.0 [ 52%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

127. [临时解决]bug?加载sk问题 [ 52%]

...器中拖入*.sk文件生成SkeletonPlayer节点, 然后运行时,获取那个节点产生Skeleton进行后续操作。 看了我上传项目文件吗? Laya_Aaron • 2018-06-23 16:00 你这样子操作 不能确定 骨骼动画什么时候加载成功。 看你描述我都不用...

来源: Laya_社区 发布时间: 20180622

128. laya.d3.core.light.AreaLightCom_API3.0 [ 51%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

129. laya.d3.physics.CharacterController_API3.0 [ 51%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

130. laya.d3.core.SkinnedMeshRenderer_API3.0 [ 51%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115