大约有 262 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0046 秒)
...质列表。 BaseRender sortingFudge : Number排序矫正值。BaseRenderProtected Properties PropertyDefined By _projectionViewWorldMatrix : Matrix4x4TrailRendererPublic Methods Hide Inherited Public Methods Show Inherited Public Methods MethodDefined By TrailRenderer(owner:TrailSprite3D)T...
来源: Laya2.0_api 发布时间: 20190513
...值越大,越靠上。默认为0,则根据添加顺序排序。SpriteProtected Properties Hide Inherited Protected Properties Show Inherited Protected Properties PropertyDefined By _anchorX : Number = NaNX锚点,值为0-1,设置anchorX值最终通过pivotX值来改变节点轴心点。View...
来源: Laya2.0_api 发布时间: 20190513
...件通知,此侦听事件响应一次后自动移除。 EventDispatcherProtected Methods MethodDefined By _calculateBoundingBox():void[override] MeshRendererConstructor DetailMeshRenderer()Constructorpublic function MeshRenderer(owner:RenderableSprite3D) 创建一个新的 MeshRender 实例...
来源: Laya2.0_api 发布时间: 20190513
...件通知,此侦听事件响应一次后自动移除。 EventDispatcherProtected Methods MethodDefined By _calculateBoundingBox():void[override] ShurikenParticleRendererProperty Detailboundspropertybounds:Bounds [read-only] [override] 获取包围盒,只读,不允许修改其值。 Impleme...
来源: Laya2.0_api 发布时间: 20190513
...件通知,此侦听事件响应一次后自动移除。 EventDispatcherProtected Methods MethodDefined By _calculateBoundingBox():void[override] SkinnedMeshRendererProperty Detailbonespropertybones:Vector.<Sprite3D> [read-only] 用于蒙皮的骨骼。 Implementation public f...
来源: Laya2.0_api 发布时间: 20190513
...交 2 个回复 腊笔小新 赞同来自: 正确的写法: override protected function _onEnable():void { for (var i = 0, n = this._controllerLayers.length; i < n; i++) { if (this._controllerLayers[i].playOnWake) { var controllerLayer = this._controllerLayers[i]; var curPlayState = controll...
来源: Laya_社区 发布时间: 20190513
...系。 Sprite updateZOrder():void根据zOrder进行重新排序。SpriteProtected Methods MethodDefined By _onActive():void[override] Scene3D _onInActive():void[override] Scene3DEvents Hide Inherited Events Show Inherited Events Event Summary Defined By added添加到父对象后调度。...
来源: Laya2.0_api 发布时间: 20190513
...:void 定时执行某函数一次。功能同Laya.timer.timerOnce()。 NodeProtected Methods Show Inherited Protected Methods Show Inherited Protected Methods MethodDefined By _addSelfRenderObjects():void 添加自身渲染物体,请重载此函数。 Sprite3D _clearSelfRenderObjects():void 清...
来源: laya_api 发布时间: 20170929
...l setShaderName(name:String):void 设置使用Shader名字。 BaseMaterialProtected Methods Show Inherited Protected Methods Show Inherited Protected Methods MethodDefined By _disposeResource():void[override] BaseMaterialPublic Constants Hide Inherited Public Constants Show Inherited Public Const...
来源: Laya2.0_api 发布时间: 20190513
...l setShaderName(name:String):void 设置使用Shader名字。 BaseMaterialProtected Methods Show Inherited Protected Methods Show Inherited Protected Methods MethodDefined By _disposeResource():void[override] BaseMaterialPublic Constants Hide Inherited Public Constants Show Inherited Public Const...
来源: Laya2.0_api 发布时间: 20190513