大约有 503 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0038 秒)
... PixelLineMaterial()PixelLineMaterial _addReference(count:int = 1):void[override] BaseMaterial _parse(data:*, propertyParams:Object = null, constructParams:Array = null):BaseMaterial[static] BaseMaterial _removeReference(count:int = 1):void[override] BaseMaterial clone():* 克隆。 BaseMateria...
来源: Laya2.0_api 发布时间: 20190513
...VertexBuffer3D.create()代替 实例。 VertexBuffer3D bind():Boolean[override] VertexBuffer3D destroy():void[override] VertexBuffer3D getData():* 获取顶点数据。 VertexBuffer3D setData(data:*, bufferOffset:int = 0, dataStartIndex:int = 0, dataCount:uint = 4294967295):void 设置...
来源: Laya2.0_api 发布时间: 20190513
...eMaterial):int 排序函数。 Sprite3D _setBelongScene(scene:Scene):void[override] RenderableSprite3D _setUnBelongScene():void[override] RenderableSprite3D _update(state:RenderState):void[override] Glitter _updateConch(state:RenderState):void[override] 更新 RenderableSprite3D addChild(node...
来源: laya_api 发布时间: 20170929
...eMaterial):int 排序函数。 Sprite3D _setBelongScene(scene:Scene):void[override] RenderableSprite3D _setUnBelongScene():void[override] RenderableSprite3D _update(state:RenderState):void[override] Particle3D _updateConch(state:RenderState):void[override] 更新 RenderableSprite3D addChild(n...
来源: laya_api 发布时间: 20170603
...sitionAndDirection Constructors constructor new CircleShape(): CircleShape Overrides BaseShape.constructor Defined in laya/d3/core/particleShuriKen/module/shape/CircleShape.ts:20 创建一个 CircleShape 实例。 Returns CircleShape Properties arc arc: number Defined in laya/d3/core/particleShuriKe...
来源: Laya3.0_api 发布时间: 20231115
...andUniformMap(_nativeObj: any, stateName: string): NativeCommandUniformMap Overrides CommandUniformMap.constructor Defined in laya/d3/RenderObjs/NativeOBJ/NativeCommandUniformMap.ts:5 Parameters _nativeObj: any stateName: string Returns NativeCommandUniformMap Properties _stateName _stateName: strin...
来源: Laya3.0_api 发布时间: 20231115
...例。 SkinnedMeshRenderer _changeRenderObjectsByMesh(mesh:Mesh):void[override] SkinnedMeshRenderer _destroy():void[override] SkinnedMeshRenderer _needRender(boundFrustum:BoundFrustum):Boolean[override] MeshRenderer _renderUpdate(context:RenderContext3D, transform:Transform3D):void[overrid...
来源: Laya2.0_api 发布时间: 20190513
...aterial 实例。 SkyProceduralMaterial _addReference(count:int = 1):void[override] BaseMaterial _parse(data:*, propertyParams:Object = null, constructParams:Array = null):BaseMaterial[static] BaseMaterial _removeReference(count:int = 1):void[override] BaseMaterial clone():* 克隆。 BaseMateri...
来源: Laya2.0_api 发布时间: 20190513
...渲染,才能使用customRender函数渲染。 Sprite dataSource : *[override] 数据赋值,通过对UI赋值来控制UI显示逻辑。 简单赋值会更改组件的默认属性,使用大括号可以指定组件的任意属性进行赋值。 Image destroyed : Boolean[只读]是否已经...
来源: laya_api 发布时间: 20170929
...aterial):int 排序函数。 Sprite3D _setBelongScene(scene:Scene):void[override] RenderableSprite3D _setUnBelongScene():void[override] RenderableSprite3D _update(state:RenderState):void[override] 更新 RenderableSprite3D _updateConch(state:RenderState):void[override] 更新 RenderableS...
来源: laya_api 发布时间: 20170929