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大约有 400 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0046 秒)

131. 骨骼动画-多纹理 [ 77%]

...mCurrIndex = 0; var mArmature; var mCurrSkinIndex = 0; (function() { WebGL.enable(); Laya.init(Browser.width, Browser.height); Laya.stage.bgColor = "#ffffff"; Stat.show(); startFun(); })(); function startFun() { mAniPath = "../../res/spine/spineRes1/dragon.sk"; mFactory = new Templet(); mFactory.on(...

来源: Laya_示例 发布时间: 20241118

132. 使用滤镜报错 [ 77%]

...json获取shzview.autoBtn这个按钮,然后对按钮进行滤镜处理enable_false(shzview.autoBtn); // 灰色滤镜 var grayfilter = [     0.3086, 0.6094, 0.0820, 0, 0,//R     0.3086, 0.6094, 0.0820, 0, 0,//G     0.3086, 0.6094, 0.0820, 0, 0,//B     0, 0, 0, 1, 0 //A ]; var grayscale...

来源: Laya_社区 发布时间: 20170103

133. laya 2.4 linearVelocity问题 [ 77%]

...动 let rig:Laya.Rigidbody3D = cube.getComponent(Laya.Rigidbody3D)   rig.enabled=false;  rig.enabled=true; rig.linearVelocity = new Laya.Vector3(-5,0,0) Laya.timer.frameLoop(1,this,()=>{   rig.linearVelocity= new Laya.Vector3(rig.linearVelocity.x,0,rig.linearVelocity.z) console.log("rig.linear...

来源: Laya_社区 发布时间: 20191202

134. laya.d3.physicscannon.CannonRigidbody3D_API3.0 [ 76%]

...ked btColliderObject canCollideWith colliderShape collisionGroup destroyed enabled friction hideFlags id isKinematic isSleeping isTrigger linearDamping linearVelocity mass restitution simulation sleepLinearVelocity totalForce totalTorque Methods _initialize _setOwner applyForce applyImpulse applyTor...

来源: Laya3.0_api 发布时间: 20231102

135. laya.d3.component.hlod.HLODRender_API3.0 [ 76%]

... awaked bounds boundsChange castShadow curHLODRS destroyed distanceForSort enabled hideFlags id lightmapIndex lightmapScaleOffset material materials ratioIgnor receiveShadow reflectionMode renderNode renderbitFlag sharedMaterial sharedMaterials volume Methods _applyReflection _calculateBoundingBox _...

来源: Laya3.0_api 发布时间: 20231115

136. runTime使用(ActionScript-IDE篇(AS3)-组件化开发相关) [ 76%]

...dth, GameConfig.height, Laya["WebGL"]); Laya["Physics"] && Laya["Physics"].enable(); Laya["DebugPanel"] && Laya["DebugPanel"].enable(); Laya.stage.scaleMode = GameConfig.scaleMode; Laya.stage.screenMode = GameConfig.screenMode; Laya.stage.alignV = GameConfig.alignV; Laya.stage.alignH = GameConfig.al...

来源: Laya2.0_文档 发布时间: 20210714

137. laya.d3.core.material.StandardMaterial [ 76%]

...图。 StandardMaterial dstBlend : int目标混合参数,在blend为BLEND_ENABLE_ALL时生效。BaseMaterial dstBlendAlpha : intAlpha目标混合参数,在blend为BLEND_ENABLE_SEPERATE时生效。BaseMaterial dstBlendRGB : intRGB目标混合参数,在blend为BLEND_ENABLE_SEPERATE时生效。BaseM...

来源: laya_api 发布时间: 20170929

138. laya.d3.core.particleShuriKen.module.TextureSheetAnimation [ 76%]

...PropertyDefined By  cycles : int循环次数。TextureSheetAnimation  enable : Boolean是否启用TextureSheetAnimation  enableUVChannels : intUV通道类型,0为Noting,1为Everything,待补充,暂不支持。TextureSheetAnimation  frame : FrameOverTime[read-only] 获取时间帧率。Textur...

来源: laya_api 发布时间: 20170929

139. laya.d3.core.SkinnedMeshRenderer_API3.0 [ 76%]

...sors awaked bones bounds boundsChange castShadow destroyed distanceForSort enabled hideFlags id lightmapIndex lightmapScaleOffset localBounds material materials ratioIgnor receiveShadow reflectionMode renderNode renderbitFlag rootBone sharedMaterial sharedMaterials volume Methods _applyReflection _c...

来源: Laya3.0_api 发布时间: 20231115

140. laya.d3.component.staticmesh.StaticBatchMeshRender_API3.0 [ 76%]

... Accessors awaked bounds boundsChange castShadow destroyed distanceForSort enabled hideFlags id lightmapIndex lightmapScaleOffset material materials mergeInfo ratioIgnor receiveShadow reflectionMode renderNode renderbitFlag sharedMaterial sharedMaterials staticMesh volume Methods _applyReflection _c...

来源: Laya3.0_api 发布时间: 20231115