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大约有 324 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0125 秒)

131. laya.ui.DialogManager_API3.0 [ 52%]

...rameOnce fromParentPoint getBounds getChildAt getChildByName getChildIndex getComponent getComponents getDialogsByGroup getGraphicBounds getMousePoint getRepaint getSelfBounds get_anchorX get_anchorY get_height get_scaleX get_scaleY get_transform get_visible get_width globalToLocal hasHideFlag hasLi...

来源: Laya3.0_api 发布时间: 20231115

132. laya.ani.swf.MovieClip_API3.0 [ 52%]

...rameOnce fromParentPoint getBounds getChildAt getChildByName getChildIndex getComponent getComponents getGraphicBounds getMousePoint getRepaint getSelfBounds get_anchorX get_anchorY get_height get_scaleX get_scaleY get_transform get_visible get_width globalToLocal gotoAndStop hasHideFlag hasListener...

来源: Laya3.0_api 发布时间: 20231115

133. laya.physics.EdgeCollider_API3.0 [ 52%]

...在update之后执行,尽量不要在这里写大循环逻辑或者使用getComponent方法 Returns void Optional onPostRender onPostRender(): void Inherited from Component.onPostRender Defined in laya/components/Component.ts:307 渲染之后执行 Returns void Optional onPreRender onPreRender(): ...

来源: Laya3.0_api 发布时间: 20231115

134. laya.physics.joint.RevoluteJoint_API3.0 [ 52%]

...在update之后执行,尽量不要在这里写大循环逻辑或者使用getComponent方法 Returns void Optional onPostRender onPostRender(): void Inherited from Component.onPostRender Defined in laya/components/Component.ts:307 渲染之后执行 Returns void Optional onPreRender onPreRender(): ...

来源: Laya3.0_api 发布时间: 20231115

135. 2D聚光灯 · LayaAir3.4 · 引擎文档 · LAYABOX [ 52%]

...id { this.spotLight.pos(336, 280); let spotLightComponent = this.spotLight.getComponent(Laya.SpotLight2D); spotLightComponent.color = new Laya.Color(1, 0.812, 1); spotLightComponent.intensity = 1.0; spotLightComponent.innerRadius = 50; spotLightComponent.outerRadius = 200; spotLightComponent.innerAn...

来源: Laya3.0_文档 发布时间: 20251010

136. Laya2.0版本linkSprite3DToAvatarNode无法正常使用了,因为新插件导出的动画没有avatar文件了,导致挂载不上 [ 52%]

...Item/Conventional/Wchangzhang01.lh") as Laya.Sprite3D; var animCtl = actor.getComponent(Laya.Animator);  scene.addChild(actor); actor.addChild(weapon); animCtl.linkSprite3DToAvatarNode("RHand", weapon); animCtl.play("Idle01");   代码基本功能就是往人物的右手挂载一个武器,Laya1....

来源: Laya_社区 发布时间: 20191011

137. laya.physics.BoxCollider_API3.0 [ 52%]

...在update之后执行,尽量不要在这里写大循环逻辑或者使用getComponent方法 Returns void Optional onPostRender onPostRender(): void Inherited from Component.onPostRender Defined in laya/components/Component.ts:307 渲染之后执行 Returns void Optional onPreRender onPreRender(): ...

来源: Laya3.0_api 发布时间: 20231115

138. laya.physics.PolygonCollider_API3.0 [ 52%]

...在update之后执行,尽量不要在这里写大循环逻辑或者使用getComponent方法 Returns void Optional onPostRender onPostRender(): void Inherited from Component.onPostRender Defined in laya/components/Component.ts:307 渲染之后执行 Returns void Optional onPreRender onPreRender(): ...

来源: Laya3.0_api 发布时间: 20231115

139. laya.display.AnimationBase_API3.0 [ 52%]

...rameOnce fromParentPoint getBounds getChildAt getChildByName getChildIndex getComponent getComponents getGraphicBounds getMousePoint getRepaint getSelfBounds get_anchorX get_anchorY get_height get_scaleX get_scaleY get_transform get_visible get_width globalToLocal gotoAndStop hasHideFlag hasListener...

来源: Laya3.0_api 发布时间: 20231115

140. laya.device.media.Video_API3.0 [ 51%]

...rameOnce fromParentPoint getBounds getChildAt getChildByName getChildIndex getComponent getComponents getGraphicBounds getMousePoint getRepaint getSelfBounds get_height get_scaleX get_scaleY get_transform get_visible get_width globalToLocal hasHideFlag hasListener hitTestPoint isAncestorOf load load...

来源: Laya3.0_api 发布时间: 20231102