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Laya_社区(300) Laya2.0_文档(87) Laya3.0_api(52) Laya_示例(31) Laya3.0_文档(28) Laya2.0_api(17) laya_api(14)
...reenQuad blitScreenQuadByMaterial blitScreenTriangle clearRenderTarget drawMesh drawMeshInstance drawRender getCommandsSize setGlobalColor setGlobalInt setGlobalMatrix setGlobalNumber setGlobalTexture setGlobalVector setGlobalVector2 setGlobalVector3 setRenderTarget setShaderDataColor setShaderDataI...
来源: Laya3.0_api 发布时间: 20231115
...entationAll Packages | All Classes | Index | Frames No Frames SkinnedMeshRendererProperties | Methods Packagelaya.d3.coreClasspublic class SkinnedMeshRendererInheritanceSkinnedMeshRenderer MeshRenderer BaseRender EventDispatcher Object SkinMeshRenderer 类用于蒙皮渲染器。 Public Prop...
来源: Laya2.0_api 发布时间: 20190513
...ehouse1.transform.translate(new Laya.Vector3(-25,0,0),false); var warehouseMeshSprite3D1 :MeshSprite3D = warehouse1.getChildAt(0).getChildByName("Mesh1") as MeshSprite3D; //添加盒型碰撞器 var boxCollider:BoxCollider = warehouseMeshSprite3D1.addComponent(BoxCollider) as BoxCollider; boxCollide...
来源: Laya_社区 发布时间: 20171220
...Inherited Externals Only exported Menu Globals "laya/d3/resource/models/SubMesh" SubMesh Class SubMesh SubMesh 类用于创建子网格数据模板。 Hierarchy GeometryElement SubMesh Index Constructors constructor Properties _geometryElementOBj Accessors bufferState destroyed drawType indexCount i...
来源: Laya3.0_api 发布时间: 20231115
...附下正确代码 this.role = scene3D.getChildByName("Cube") as Laya.MeshSprite3D; let phy: Laya.PhysicsCollider = this.role.addComponent(Laya.PhysicsCollider) as Laya.PhysicsCollider; let mesh:Laya.Mesh = Laya.loader.getRes("res/Conventional/Library/unity default resources-Cube.lm"); let phys...
来源: Laya_社区 发布时间: 20191026
...//定义BLINNPHONG的attributeMap var attributeMap = { 'a_Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeights': VertexMesh.ME...
来源: Laya2.0_文档 发布时间: 20210714
...ite3D,并不是继承自Resource的资源对象。 ```typescript //加载Mesh Laya.Mesh.load("res/threeDimen/skinModel/LayaMonkey2/Assets/LayaMonkey/LayaMonkey-LayaMonkey.lm", Laya.Handler.create(this, function(mesh:Laya.Mesh):void { //给该网格资源上锁 mesh.lock = true; ........ //中间...
来源: Laya2.0_文档 发布时间: 20210715
...义BLINNPHONG的attributeMap var attributeMap: any = { 'a_Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeights': VertexMesh.ME...
来源: Laya2.0_文档 发布时间: 20210715
...的链接 提交 3 个回复 Laya_小小泽 赞同来自: Legend unity的mesh中心点是在中间,导出后laya的mesh中心点在下面。目前正在确定为什么会这样。感谢反馈。目前的解决方法只能是你先自己改下模型的mesh 2021-07-17 1 2 分享 微博 QZONE 微信 ...
来源: Laya_社区 发布时间: 20210714
...//定义BLINNPHONG的attributeMap var attributeMap = { 'a_Position': VertexMesh.MESH_POSITION0, 'a_Color': VertexMesh.MESH_COLOR0, 'a_Normal': VertexMesh.MESH_NORMAL0, 'a_Texcoord0': VertexMesh.MESH_TEXTURECOORDINATE0, 'a_Texcoord1': VertexMesh.MESH_TEXTURECOORDINATE1, 'a_BoneWeights': VertexMesh.ME...
来源: Laya2.0_文档 发布时间: 20210715