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Laya_社区(813) Laya3.0_api(343) Laya2.0_api(142) laya_api(114) Laya2.0_文档(52) Laya3.0_文档(29) Laya2.0_示例(5) Laya_示例(4)
...form3D; public AroundPos: Vector3 = new Vector3(); /// <summary> /// Settings of mouse button, pointer and scrollwheel. /// </summary> public mouseSettings: MouseSettings = new MouseSettings(0, 1, 0.3); /// <summary> /// Range limit of angle. /// </summary> public angleRange:...
来源: Laya_社区 发布时间: 20190224
...n: Sharing violation on path C:\xxxxxxxxxx\LayaScene_levels\Conventional\Assets\Game\mat\mat-red.lmat System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOpti...
来源: Laya_社区 发布时间: 20200109
...ins: [ typescript({ tsconfig: projPath + '/tsconfig.json', check: true, // Set to false to avoid doing any diagnostic checks on the code tsconfigOverride: { compilerOptions: { removeComments: true } }, include: /.*.ts/, }), glsl({ include: /.*(.glsl|.vs|.fs)$/, sourceMap: false, compress: false, }),...
来源: Laya_社区 发布时间: 20201223
... var path = require('path'); var filterFils = ["Base64", "ThemeAdapter","AssetAdapter", "Platform", "wxgamesdk"];//忽略文件 var filterDirs = ["xxxx"];//忽略目录 var traceName = "xxxx";//添加的干扰代码 var funString = '_xxxx_fun(){ console.log("';//添加的方法体 var root_Url = "D:...
来源: Laya_社区 发布时间: 20190613
... callLater 函数设置),则立即执行延迟调用函数。 Node setChildIndex(node:Node, index:int):Node 设置子节点的索引位置。 Node timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean = false):void 定时重复执...
来源: Laya2.0_api 发布时间: 20190513
...r, y:Number, width:Number = 0, height:Number = 0, type:String = repeat, offset:Point = null):FillTextureCmd 用texture填充。 Graphics getBounds(realSize:Boolean = false):Rectangle 获取位置及宽高信息矩阵(比较耗CPU,频繁使用会造成卡顿,尽量少用)。 Graphics loadIm...
来源: Laya2.0_api 发布时间: 20190513
...a/display/Graphics.ts:54 Returns Graphics Accessors cmds get cmds(): any[] set cmds(value: any[]): void Defined in laya/display/Graphics.ts:151 命令流。存储了所有绘制命令。 Returns any[] Defined in laya/display/Graphics.ts:155 命令流。存储了所有绘制命令。 Parameters value...
来源: Laya3.0_api 发布时间: 20231115
...IO"/> <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS"/> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/> <uses-permission android:name="android.permission.READ_PHONE_STATE"/> <uses-permission android:name="android.permission.VIBR...
来源: Laya_社区 发布时间: 20170722
...isplay/Graphics.ts:54 Returns GraphicsAni Accessors cmds get cmds(): any[] set cmds(value: any[]): void Inherited from Graphics.cmds Defined in laya/display/Graphics.ts:151 命令流。存储了所有绘制命令。 Returns any[] Inherited from Graphics.cmds Defined in laya/display/Graphics.ts:155 ...
来源: Laya3.0_api 发布时间: 20231115
...y gpuMemory Methods _addReference _clearReference _parse _removeReference _setCPUMemory _setCreateURL _setGPUMemory buildArmature deleteAniData destroy event getAniDuration getAniNameByIndex getAnimation getAnimationCount getAnimationDataWithCache getNodeCount getNodeIndexWithName getNodeKeyFrame ge...
来源: Laya3.0_api 发布时间: 20231115