• 首页
  • 动态
  • 案例
  • 引擎社区
  • API
  • 文档
  • 示例
  • 引擎下载

大约有 150 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0081 秒)

141. laya.d3.core.light.PointLight_API3.0 [ 18%]

... LightSprite.shadowNormalBias Defined in laya/d3/core/light/LightSprite.ts:96 阴影法线偏差。 Parameters value: number Returns void shadowResolution get shadowResolution(): number set shadowResolution(value: number): void Inherited from LightSprite.shadowResolution Defined in laya/d3/core/ligh...

来源: Laya3.0_api 发布时间: 20231115

142. laya.d3.core.light.SpotLight_API3.0 [ 18%]

... LightSprite.shadowNormalBias Defined in laya/d3/core/light/LightSprite.ts:96 阴影法线偏差。 Parameters value: number Returns void shadowResolution get shadowResolution(): number set shadowResolution(value: number): void Inherited from LightSprite.shadowResolution Defined in laya/d3/core/ligh...

来源: Laya3.0_api 发布时间: 20231115

143. laya.d3.core.light.DirectionLight_API3.0 [ 17%]

... LightSprite.shadowNormalBias Defined in laya/d3/core/light/LightSprite.ts:96 阴影法线偏差。 Parameters value: number Returns void shadowResolution get shadowResolution(): number set shadowResolution(value: number): void Inherited from LightSprite.shadowResolution Defined in laya/d3/core/ligh...

来源: Laya3.0_api 发布时间: 20231115

144. 纹理资源 · LayaAir3.4 · 引擎文档 · LAYABOX [ 17%]

...精度环境反射或光照缓存。 R32G32B32 每像素32 位精度,共 96 位色深,不包含 Alpha 通道。适用于需要极高色彩精度的专业渲染场景。 R32G32B32A32 每像素 32 位精度,共 128 位色深,包含 Alpha 通道。最高精度,用于物理级光照反射(...

来源: Laya3.0_文档 发布时间: 20251128

145. laya.resource.NativeContext_API3.0 [ 15%]

...ncToRenderThread: boolean): void Defined in laya/resource/NativeContext.ts:96 Parameters isSyncToRenderThread: boolean Returns void _need _need(sz: number): void Defined in laya/resource/NativeContext.ts:107 Parameters sz: number Returns void _rotate _rotate(angle: number, pivotX: number, pivotY: nu...

来源: Laya3.0_api 发布时间: 20231102

146. laya.d3.core.material.WaterPrimaryMaterial_API3.0 [ 13%]

... Returns Vector4 Defined in laya/d3/core/material/WaterPrimaryMaterial.ts:96 波动速率。 Parameters value: Vector4 Returns void Static cpuMemory get cpuMemory(): number Inherited from Resource.cpuMemory Defined in laya/resource/Resource.ts:24 当前内存,以字节为单位。 Returns number S...

来源: Laya3.0_api 发布时间: 20231115

147. laya.d3.core.particleshuriken.ShurikenParticleMaterial_API3.0 [ 12%]

...uctor Defined in laya/d3/core/particleShuriKen/ShurikenParticleMaterial.ts:96 创建一个 ShurikenParticleMaterial 实例。 Returns ShurikenParticleMaterial Properties _id _id: number = 0 Inherited from Resource._id Defined in laya/resource/Resource.ts:97 destroyedImmediately destroyedImmediately:...

来源: Laya3.0_api 发布时间: 20231115

148. LayaAir3D UnityPlugin 使用须知-版本更新-问题解答(最新版本:1.7.16) [ 9%]

...rs/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:96) FileUtil.IOManager.saveFile (System.String fileName, .JSONObject node) LayaExport.DataManager.saveLmData (.JSONObject obj, UnityEngine.GameObject gameObject, Int32 gameObjectType, Boolean statisticalCount) LayaExport.Data...

来源: Laya_社区 发布时间: 20170428

149. laya.spine.SpineSkeleton_API3.0 [ 8%]

...turns number Inherited from Text.anchorX Defined in laya/display/Sprite.ts:966 X锚点,值为0-1,设置anchorX值最终通过pivotX值来改变节点轴心点。 Parameters value: number Returns void anchorY get anchorY(): number set anchorY(value: number): void Inherited from Text.anchorY Defin...

来源: Laya3.0_api 发布时间: 20231115

150. laya.d3.core.scene.Scene3D_API3.0 [ 8%]

...NDERFLAG_RENDERQPAQUE: number = 0 Defined in laya/d3/core/scene/Scene3D.ts:96 RenderQueue mode Static SCENERENDERFLAG_RENDERTRANSPARENT SCENERENDERFLAG_RENDERTRANSPARENT: number = 2 Defined in laya/d3/core/scene/Scene3D.ts:98 Static SCENERENDERFLAG_SKYBOX SCENERENDERFLAG_SKYBOX: number = 1 Defined i...

来源: Laya3.0_api 发布时间: 20231115