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大约有 215 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0056 秒)

151. 资源加载(TypeScript-3D基础(TS)-LayaAir3D之资源加载) [ 52%]

...ene/XunLongShi.ls",Laya.Handler.create(null,function(scene){ //加载完成获取到了Scene3d Laya.stage.addChild(scene); //获取摄像机 var camera = scene.getChildByName("Main Camera"); //清除摄像机的标记 camera.clearFlag = Laya.BaseCamera.CLEARFLAG_SKY; //添加光照 var directionLigh...

来源: Laya2.0_文档 发布时间: 20210715

152. ReferenceError: Loader is not defined 搞不懂引擎原生的也会报这个错? [ 52%]

...也会报这个错? onEnable() { //戏控制脚本引用,避免每次获取组件带来不必要的性能开销 thi   s._loveControl = this.getComponent(LoveControl);  //点击提示文字,开始游戏 this.label_start.on(Laya.Event.CLICK, this, this.onTipClick); //this._loveControl.startGam...

来源: Laya_社区 发布时间: 20190704

153. laya.physics.joint.GearJoint_API3.0 [ 52%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

154. laya.d3.physics.constraints.FixedConstraint_API3.0 [ 52%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

155. laya.d3.component.Animator_API3.0 [ 52%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231102

156. laya.d3.physics.PhysicsCollider_API3.0 [ 52%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

157. laya.d3.physicscannon.CannonPhysicsComponent_API3.0 [ 51%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231102

158. laya.d3.component.hlod.HLOD_API3.0 [ 51%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115

159. laya.physics.joint.PulleyJoint_API3.0 [ 51%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 ratio ratio: number = 1.5 Defined in laya/physics/joint/PulleyJoint.ts:27 [首次设置有效]两刚体移动距离比率 Optional runInEditor runInEditor: boolean Inherited from Component.runInEdito...

来源: Laya3.0_api 发布时间: 20231115

160. laya.physics.joint.WeldJoint_API3.0 [ 51%]

... Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inhe...

来源: Laya3.0_api 发布时间: 20231115