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大约有 1,767 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0053 秒)

151. FBX导出Index was outside the bounds of the array [ 85%]

FBX导出Index was outside the bounds of the array FBX导入Unity,版本Unity 2018.4.0f1. 再使用LayaAir3D Export Tool导出出现 Index was outside the bounds of the array.   附件是FBX文件   IndexOutOfRangeException: Index was outside the bounds of the array. p.a (UnityEngine.Mesh A_0,...

来源: Laya_社区 发布时间: 20191113

152. laya.d3.resource.Texture2D [ 85%]

...ean = true) 创建一个 Texture2D 实例。 Texture2D  getPixels():Uint8Array 返回图片像素。 Texture2D  load(url:String):Texture2D[static] 加载Texture2D。 Texture2D  onAsynLoaded(url:String, data:*, params:Array):void[override] private Texture2DProtected Methods  MethodDefined By ...

来源: laya_api 发布时间: 20170929

153. 网络和格式-ProtocolBuffer [ 85%]

...(message); if (errMsg) throw Error(errMsg); // Encode a message to an Uint8Array (browser) or Buffer (node) var buffer = AwesomeMessage.encode(message).finish(); // ... do something with buffer // Or, encode a plain object var buffer = AwesomeMessage.encode( { awesomeField: "AwesomeString" }).finish...

来源: Laya_示例 发布时间: 20241117

154. 网络和格式-ProtocolBuffer [ 85%]

...(message); if (errMsg) throw Error(errMsg); // Encode a message to an Uint8Array (browser) or Buffer (node) var buffer = AwesomeMessage.encode(message).finish(); // ... do something with buffer // Or, encode a plain object var buffer = AwesomeMessage.encode( { awesomeField: "AwesomeString" }).finish...

来源: Laya2.0_示例 发布时间: 20241117

155. laya.d3.terrain.TerrainHeightData [ 85%]

...eightData  _height : intTerrainHeightData  _terrainHeightData : Float32ArrayTerrainHeightData  _value : NumberTerrainHeightData  _width : intTerrainHeightDataPublic Methods  MethodDefined By  TerrainHeightData(width:int, height:int, bitType:int, value:Number) 创建一个 TerrainHeightDat...

来源: Laya2.0_api 发布时间: 20190513

156. laya.d3.math.Native.ConchVector3 [ 85%]

...三维向量。 Public Properties PropertyDefined By  elements : Float32Array[只读]向量元素集合。ConchVector3  x : Number 获取X轴坐标。 ConchVector3  y : Number 获取Y轴坐标。 ConchVector3  z : Number 获取Z轴坐标。 ConchVector3Public Methods  MethodDefined By  C...

来源: Laya2.0_api 发布时间: 20190513

157. laya.d3.core.Sprite3D [ 85%]

...] Sprite3D  _parse(data:*, propertyParams:Object = null, constructParams:Array = null):Sprite3D[static] private Sprite3D addChild(node:Node):Node 添加子节点。 Node addChildAt(node:Node, index:int):Node 添加子节点到指定的索引位置。 Node addChildren(... args):void 批量增加...

来源: Laya2.0_api 发布时间: 20190513

158. laya.d3.core.MeshFilter [ 85%]

...BoundBox[override] [read-only] MeshFilter  _originalBoundingBoxCorners : Array[override] [read-only] MeshFilter  _originalBoundingSphere : BoundSphere[override] [read-only] MeshFilter  sharedMesh : BaseMesh 获取共享网格。 MeshFilterPublic Methods Hide Inherited Public Methods Show Inher...

来源: laya_api 发布时间: 20170929

159. 其他引擎的Demo-Example_05 [ 85%]

...[i]) { tpoint3[i] = tpoint3[i] + 1; } if (points3[i] = []; private points2:Array = []; private points3:Array = []; private tpoint1:Array = []; private tpoint2:Array = []; private tpoint3:Array = []; private balls:Array = []; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(Browser...

来源: Laya_示例 发布时间: 20241117

160. 其他引擎的Demo-Example_05 [ 85%]

...[i]) { tpoint3[i] = tpoint3[i] + 1; } if (points3[i] = []; private points2:Array = []; private points3:Array = []; private tpoint1:Array = []; private tpoint2:Array = []; private tpoint3:Array = []; private balls:Array = []; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(Browser...

来源: Laya2.0_示例 发布时间: 20241117