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Laya3.0_api(153) laya_api(104) Laya2.0_api(96) Laya_社区(52) Laya2.0_示例(8) Laya_示例(7) Laya2.0_文档(6) Laya3.0_文档(5)
...Children addCommandBuffer addComponent addComponentInstance addLayer bubbleEvent callLater clearTimer clone contains convertScreenCoordToOrthographicCoord destroy destroyChildren event frameLoop frameOnce getChildAt getChildByName getChildIndex getComponent getComponents hasHideFlag hasListener isAn...
来源: Laya3.0_api 发布时间: 20231115
... this._simulation=null; (this.owner).transform.off(/*laya.events.Event.TRANSFORM_CHANGED*/"transformchanged",this,this._onTransformChanged); } 2019-03-18 添加评论 免费帖 --> 分享 微博 QZONE 微信 没有找到相关结果 已邀请: 与内容相关的链接 提交...
来源: Laya_社区 发布时间: 20190318
...ll Classes | Index | Frames No Frames ResourceProperties | Methods | Events Packagelaya.resourceClasspublic class ResourceInheritanceResource EventDispatcher ObjectImplements laya.resource.ICreateResource, laya.resource.IDisposeSubclasses AnimationTemplet, BaseMaterial, BaseMesh, BaseShader, ...
来源: laya_api 发布时间: 20170422
...ll Classes | Index | Frames No Frames TimeLineProperties | Methods | Events Packagelaya.utilsClasspublic class TimeLineInheritanceTimeLine EventDispatcher Object TimeLine 是一个用来创建时间轴动画的类。 Public Properties PropertyDefined By scale : Number = 1 缩放动画播...
来源: laya_api 发布时间: 20170929
...ry _setCreateURL _setGPUMemory addDefine cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getText...
来源: Laya3.0_api 发布时间: 20231115
...ll Classes | Index | Frames No Frames TimeLineProperties | Methods | Events Packagelaya.utilsClasspublic class TimeLineInheritanceTimeLine EventDispatcher Object TimeLine 是一个用来创建时间轴动画的类。 Public Properties PropertyDefined By scale : Number = 1 缩放动画播...
来源: Laya2.0_api 发布时间: 20190513
...i(`../bin/res/spine_model/${spine}.sk`); this._factory.on(Laya.Event.COMPLETE, this, this.parseComplete, [x, y]); } private parseComplete(x, y) { this._factory.off(Laya.Event.COMPLETE, this, this.parseComplete); var sprite = this._factory.buildArmature...
来源: Laya_社区 发布时间: 20161108
...tCreateURL _setGPUMemory addDefine clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getText...
来源: Laya3.0_api 发布时间: 20231115
...tCreateURL _setGPUMemory addDefine clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getText...
来源: Laya3.0_api 发布时间: 20231115
...tCreateURL _setGPUMemory addDefine clone cloneTo destroy effectiveProperty event getBool getBoolByIndex getBuffer getBufferByIndex getColor getColorByIndex getFloat getFloatByIndex getInt getIntByIndex getMatrix4x4 getMatrix4x4ByIndex getShaderData getShaderDataByIndex getShaderPropertyValue getText...
来源: Laya3.0_api 发布时间: 20231115