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大约有 196 项符合查询结果, 库内数据总量为 30,779 项。 (搜索耗时: 0.0049 秒)

151. unity 导出问题 animator出错 [ 47%]

...eObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)...

来源: Laya_社区 发布时间: 20171109

152. laya.d3.core.reflectionprobe.ReflectionProbe_API3.0 [ 47%]

...arent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from PixelLineSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实例。 Parameters original: Sprite3D 原始精灵。 Default value parent: Node = null 父节...

来源: Laya3.0_api 发布时间: 20231102

153. 导出带骨骼动画的模型时报错,unity5.6.3p4 64bit,插件LayaAirUnityPlugin 1.7.14 [ 47%]

...eObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)...

来源: Laya_社区 发布时间: 20180125

154. LayaAir3D UnityPlugin 使用须知-版本更新-问题解答(最新版本:1.7.16) [ 47%]

...eObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)...

来源: Laya_社区 发布时间: 20170428

155. Cannon物理设置了ColliderShape的localOffset属性 并 isKinematic=true时模型会匀速移动 [ 47%]

...se); } if (force || this._getTransformFlag(Laya.Transform3D.TRANSFORM_WORLDQUATERNION)) { var shapeRotation = this._colliderShape.localRotation; var btRotation = CannonPhysicsComponent._btQuaternion0; var rotation = transform.rotation; if (shapeRotation.x !== 0 || shapeRotation.y !== 0 || shapeRotat...

来源: Laya_社区 发布时间: 20210904

156. laya.d3.physics.PhysicsTriggerComponent_API3.0 [ 46%]

...9 销毁组件 Returns void getPhysicsOrientation getPhysicsOrientation(): Quaternion Inherited from PhysicsTriggerComponent.getPhysicsOrientation Defined in laya/d3/physics/PhysicsComponent.ts:448 获得物理四元数 Returns Quaternion getPhysicsPosition getPhysicsPosition(): Vector3 Inherited fr...

来源: Laya3.0_api 发布时间: 20231115

157. laya.d3.physics.PhysicsCollider_API3.0 [ 46%]

...9 销毁组件 Returns void getPhysicsOrientation getPhysicsOrientation(): Quaternion Inherited from PhysicsTriggerComponent.getPhysicsOrientation Defined in laya/d3/physics/PhysicsComponent.ts:448 获得物理四元数 Returns Quaternion getPhysicsPosition getPhysicsPosition(): Vector3 Inherited fr...

来源: Laya3.0_api 发布时间: 20231115

158. laya.d3.core.light.DirectionLight [ 45%]

...null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测指定事件类型是否是鼠标事件。 EventDispatcher load(url:String, complete:Handler):void[static] ...

来源: Laya2.0_api 发布时间: 20190513

159. laya.d3.core.light.PointLight [ 45%]

...null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测指定事件类型是否是鼠标事件。 EventDispatcher load(url:String, complete:Handler):void[static] ...

来源: Laya2.0_api 发布时间: 20190513

160. laya.d3.core.light.SpotLight [ 45%]

...null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测指定事件类型是否是鼠标事件。 EventDispatcher load(url:String, complete:Handler):void[static] ...

来源: Laya2.0_api 发布时间: 20190513