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Laya_社区(55) Laya3.0_api(53) Laya2.0_api(29) Laya_示例(21) laya_api(19) Laya2.0_文档(17) Laya3.0_文档(2)
...eObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)...
来源: Laya_社区 发布时间: 20171109
...arent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from PixelLineSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实例。 Parameters original: Sprite3D 原始精灵。 Default value parent: Node = null 父节...
来源: Laya3.0_api 发布时间: 20231102
...eObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)...
来源: Laya_社区 发布时间: 20180125
...eObject gameObject, .JSONObject node, .JSONObject child, Vector3 position, Quaternion rotation, Vector3 scale, System.String& goPath) LayaExport.DataManager.getGameObjectData (UnityEngine.GameObject gameObject, System.String gameObjectPath, .JSONObject parentsChildNodes, Boolean ignoreNullChild)...
来源: Laya_社区 发布时间: 20170428
...se); } if (force || this._getTransformFlag(Laya.Transform3D.TRANSFORM_WORLDQUATERNION)) { var shapeRotation = this._colliderShape.localRotation; var btRotation = CannonPhysicsComponent._btQuaternion0; var rotation = transform.rotation; if (shapeRotation.x !== 0 || shapeRotation.y !== 0 || shapeRotat...
来源: Laya_社区 发布时间: 20210904
...9 销毁组件 Returns void getPhysicsOrientation getPhysicsOrientation(): Quaternion Inherited from PhysicsTriggerComponent.getPhysicsOrientation Defined in laya/d3/physics/PhysicsComponent.ts:448 获得物理四元数 Returns Quaternion getPhysicsPosition getPhysicsPosition(): Vector3 Inherited fr...
来源: Laya3.0_api 发布时间: 20231115
...9 销毁组件 Returns void getPhysicsOrientation getPhysicsOrientation(): Quaternion Inherited from PhysicsTriggerComponent.getPhysicsOrientation Defined in laya/d3/physics/PhysicsComponent.ts:448 获得物理四元数 Returns Quaternion getPhysicsPosition getPhysicsPosition(): Vector3 Inherited fr...
来源: Laya3.0_api 发布时间: 20231115
...null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测指定事件类型是否是鼠标事件。 EventDispatcher load(url:String, complete:Handler):void[static] ...
来源: Laya2.0_api 发布时间: 20190513
...null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测指定事件类型是否是鼠标事件。 EventDispatcher load(url:String, complete:Handler):void[static] ...
来源: Laya2.0_api 发布时间: 20190513
...null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测指定事件类型是否是鼠标事件。 EventDispatcher load(url:String, complete:Handler):void[static] ...
来源: Laya2.0_api 发布时间: 20190513