大约有 235 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0071 秒)
... active activeInHierarchy alpha anchorX anchorY autoPlay blendMode cacheAs components count customRenderEnable destroyed displayHeight displayWidth displayedInStage drawCallOptimize filters frames globalRotation globalScaleX globalScaleY graphics height hideFlags hitArea index interval is3D isPlayin...
来源: Laya3.0_api 发布时间: 20231115
...0.9, 1); plane.meshRender.material = planeMat; var meshCollider = plane.addComponent(Laya.MeshCollider); meshCollider.mesh = plane.meshFilter.sharedMesh; Laya.timer.frameLoop(1, this, checkHit); var ray = new Laya.Ray(new Laya.Vector3(0, 0, 0), new Laya.Vector3(0, 0, 0)); var point = new Laya.Vector...
来源: Laya_示例 发布时间: 20241118
....7071068); zombie.transform.position = new Laya.Vector3(0.3, 0, 0); addSkinComponent(zombie); loadUI(); }); var skinAniUrl = [ "../../res/threeDimen/skinModel/Zombie/old/Assets/Zombie/Model/z@walk-walk.lsani", "../../res/threeDimen/skinModel/Zombie/old/Assets/Zombie/Model/z@attack-attack.lsani", ".....
来源: Laya_示例 发布时间: 20241118
...ign alpha anchorX anchorY bgColor blendMode bold borderColor cacheAs color components customRenderEnable destroyed displayHeight displayWidth displayedInStage drawCallOptimize filters font fontSize globalRotation globalScaleX globalScaleY graphics height hideFlags hitArea html htmlParseOptions is3D ...
来源: Laya3.0_api 发布时间: 20231115
... alpha anchorX anchorY bgColor blendMode cacheAs clientScaleX clientScaleY components customRenderEnable destroyed displayHeight displayWidth displayedInStage drawCallOptimize filters frameRate fullScreenEnabled globalRotation globalScaleX globalScaleY graphics height hideFlags hitArea is3D isFocuse...
来源: Laya3.0_api 发布时间: 20231115
...ign alpha anchorX anchorY bgColor blendMode bold borderColor cacheAs color components customRenderEnable destroyed displayHeight displayWidth displayedInStage drawCallOptimize editable filters focus font fontSize globalRotation globalScaleX globalScaleY graphics height hideFlags hitArea html htmlPar...
来源: Laya3.0_api 发布时间: 20231115
...r ambientIntensity ambientMode ambientSH anchorX anchorY blendMode cacheAs components cullInfoCamera cullPass customRenderEnable destroyed displayHeight displayWidth displayedInStage drawCallOptimize enableFog filters fogColor fogDensity fogEnd fogMode fogRange fogStart globalRotation globalScaleX g...
来源: Laya3.0_api 发布时间: 20231115
.../gongdouH5/laya/pageStyles.xml出错 读取文件出错 ExportCode Export: Components/Header.ui Export: GameView.ui Export: LoginDialog.ui Export: LoginView.ui Export: MainUI/ActivityEntry.ui Export: MainUI/Main.ui Export: MainUI/PlayerInfo.ui Export: MainUI/SystemEntry.ui Export: RegisterDialog.ui ...
来源: Laya_社区 发布时间: 20171211
...0.9, 1); plane.meshRender.material = planeMat; var meshCollider = plane.addComponent(Laya.MeshCollider); meshCollider.mesh = plane.meshFilter.sharedMesh; var box = scene.addChild(new Laya.MeshSprite3D(new Laya.BoxMesh(0.5, 0.5, 0.5))); var mat = new Laya.StandardMaterial(); mat.diffuseTexture = Laya...
来源: Laya_示例 发布时间: 20241118
...ndex:int):Node 设置子节点的索引位置。 Node setLockView(value:Component):void设置锁定界面,如果为空则什么都不显示DialogManager size(width:Number, height:Number):Sprite 设置宽高。相当于分别设置width和height属性。 因为返回值为Sprite对象本身,...
来源: laya_api 发布时间: 20170929