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Laya_社区(55) Laya3.0_api(53) Laya2.0_api(29) Laya_示例(21) laya_api(19) Laya2.0_文档(17) Laya3.0_文档(2)
...yEngine.GameObject A_0, g A_1, g A_2, UnityEngine.Vector3 A_3, UnityEngine.Quaternion A_4, UnityEngine.Vector3 A_5, System.String& A_6) (at <4c85cf47277b4445acd70e744ee59b72>:0) p.a (UnityEngine.GameObject A_0, System.String A_1, g A_2, System.Boolean A_3, System.Boolean A_4, System.Boolea...
来源: Laya_社区 发布时间: 20200221
...arent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实例。 Parameters original: Sprite3D 原始精灵。 Default value parent: Node = null 父节...
来源: Laya3.0_api 发布时间: 20231115
...arent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实例。 Parameters original: Sprite3D 原始精灵。 Default value parent: Node = null 父节...
来源: Laya3.0_api 发布时间: 20231115
...arent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实例。 Parameters original: Sprite3D 原始精灵。 Default value parent: Node = null 父节...
来源: Laya3.0_api 发布时间: 20231115
...yEngine.GameObject A_0, i A_1, i A_2, UnityEngine.Vector3 A_3, UnityEngine.Quaternion A_4, UnityEngine.Vector3 A_5, System.String& A_6) (at <52f9fa4ca1c34de5ac5f2d69725a1abf>:0) r.a (UnityEngine.GameObject A_0, System.String A_1, i A_2, System.Boolean A_3, System.Boolean A_4, System.Boolea...
来源: Laya_社区 发布时间: 20200114
...null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测指定事件类型是否是鼠标事件。 EventDispatcher load(url:String):Sprite3D[static] 加载网格...
来源: laya_api 发布时间: 20170929
...arent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实例。 Parameters original: Sprite3D 原始精灵。 Default value parent: Node = null 父节...
来源: Laya3.0_api 发布时间: 20231115
...arent?: Node, worldPositionStays?: boolean, position?: Vector3, rotation?: Quaternion): Sprite3D Inherited from RenderableSprite3D.instantiate Defined in laya/d3/core/Sprite3D.ts:57 创建精灵的克隆实例。 Parameters original: Sprite3D 原始精灵。 Default value parent: Node = null 父节...
来源: Laya3.0_api 发布时间: 20231115
...efined in laya/d3/WebXR/core/WebXRInput.ts:38 input Ray rotation rotation: Quaternion Defined in laya/d3/WebXR/core/WebXRInput.ts:46 hand Rotate Static EVENT_FRAMEUPDATA_WEBXRINPUT EVENT_FRAMEUPDATA_WEBXRINPUT: string = "frameXRInputUpdate" Defined in laya/d3/WebXR/core/WebXRInput.ts:15 Static HANDN...
来源: Laya3.0_api 发布时间: 20231115
... new Laya.Vector3(0.3, 0.3, 0.3); layaMonkey.transform.rotation = new Laya.Quaternion(0.7071068, 0, 0, -0.7071067); //创建材质 var customMaterial = new Laya.MultiplePassOutlineMaterial(); //漫反射贴图 Laya.Texture2D.load("res/threeDimen/skinModel/LayaMonkey/Assets/LayaMonkey/diffuse.png", L...
来源: Laya2.0_文档 发布时间: 20210715