大约有 255 项符合查询结果, 库内数据总量为 30,903 项。 (搜索耗时: 0.0081 秒)
...  (图5) **步骤二:**将组件中的曲线组件拖动到View页面上,就会自动生成默认的多边形  (图6) **步骤三:**修改(添加/减少)Poly组件属性中的数值,改变多边形的大小、颜色等等。 :void 开始拖动此对象。 Sprite stopDrag():void停止拖动此对象。Sprite timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean = false):void 定时重复执行某函...
来源: laya_api 发布时间: 20170929
...= null, disableMouseEvent:Boolean = false, ratio:Number = 0.92):void 开始拖动此对象。 Sprite stopDrag():void停止拖动此对象。Sprite timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean = false):void 定时重复执行某函...
来源: laya_api 发布时间: 20170929
...= null, disableMouseEvent:Boolean = false, ratio:Number = 0.92):void 开始拖动此对象。 Sprite stopDrag():void停止拖动此对象。Sprite timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean = false):void 定时重复执行某函...
来源: laya_api 发布时间: 20170929
...  (图5) **步骤二**:将组件中的曲线组件拖动到View页面上,就会自动生成默认的多边形  (图6) **步骤三**:修改(添加/减少)Poly组件属性中的数值,改变多边形的大小、颜色等等。 :void 开始拖动此对象。 Sprite stopDrag():void停止拖动此对象。Sprite tada(target:Node, tTime:Number, sacleNum:Number = 1.1, lastSacleNum:Number = 1):TimeLine 晃动效果 MoreGame timerLoop(delay:int, caller:*, method...
来源: Laya2.0_api 发布时间: 20190513
...= null, disableMouseEvent:Boolean = false, ratio:Number = 0.92):void 开始拖动此对象。 Sprite stopDrag():void停止拖动此对象。Sprite timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean = false):void 定时重复执行某函...
来源: Laya2.0_api 发布时间: 20190513
...= null, disableMouseEvent:Boolean = false, ratio:Number = 0.92):void 开始拖动此对象。 Sprite stopDrag():void停止拖动此对象。Sprite timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean = false):void 定时重复执行某函...
来源: Laya2.0_api 发布时间: 20190513
...= null, disableMouseEvent:Boolean = false, ratio:Number = 0.92):void 开始拖动此对象。 Sprite stopDrag():void停止拖动此对象。Sprite timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean = false):void 定时重复执行某函...
来源: Laya2.0_api 发布时间: 20190513
...= null, disableMouseEvent:Boolean = false, ratio:Number = 0.92):void 开始拖动此对象。 Sprite stop():void 停止动画 Skeleton stopDrag():void停止拖动此对象。Sprite timerLoop(delay:int, caller:*, method:Function, args:Array = null, coverBefore:Boolean = true, jumpFrame:Boolean =...
来源: laya_api 发布时间: 20170929