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Laya_社区(616) Laya3.0_api(529) Laya2.0_api(242) laya_api(178) Laya2.0_文档(88) Laya_示例(78) Laya3.0_文档(70) Laya2.0_示例(68)
...g = "../../res/ui/coutDown.png"; private counter: Clip; private currFrame: number; private controller: Button; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(800, 600, WebGL); Laya.stage.alignV = Stage.ALIGN_MIDDLE; Laya.stage.alignH = Stage.ALIGN_CENTER; Laya.stage.scaleMode = ...
来源: Laya_示例 发布时间: 20260106
...窗口的物理宽度,考虑了设备像素比。 */ static get width(): number { Browser.__init__(); return ((ILaya.stage && ILaya.stage.canvasRotation) ? Browser.clientHeight : Browser.clientWidth) * Browser.pixelRatio; } /** * @en The physical height of the browser window, taking into a...
来源: Laya3.0_文档 发布时间: 20251010
...gl.WebGL; public class Physics_Physics_CollisionEvent { private var count: Number = 7; private var sensorCollider: CircleCollider; private var bodys: Array = []; private var touching: Array = []; public function Physics_CollisionEvent() { Laya.Config.isAntialias = true; Laya.init(1200, 700, WebGL); ...
来源: Laya2.0_示例 发布时间: 20260106
...:110, tip:"res/guide/help3.png", tipx:900, tipy:300 } ]; private guideStep:number = 0; private hitArea:HitArea; private interactionArea:Sprite; constructor() { Laya.init(1285, 727); Laya.stage.alignH = Stage.ALIGN_CENTER; Laya.stage.alignV = Stage.ALIGN_MIDDLE; //绘制一个蓝色方块,不被抠...
来源: Laya2.0_示例 发布时间: 20260106
... string = "res/ui/coutDown.png"; private counter: Clip; private currFrame: number; private controller: Button; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(800, 600, WebGL); Laya.stage.alignV = Stage.ALIGN_MIDDLE; Laya.stage.alignH = Stage.ALIGN_CENTER; Laya.stage.scaleMode = ...
来源: Laya2.0_示例 发布时间: 20260106
...", "fixedwidth", "fixedheight"]; //当前适配模式索引 private index: number = 0; //全局文本信息 private txt: Text; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(1136, 640, WebGL); //设置适配模式 Laya.stage.scaleMode = "noscale"; //设置横竖屏 Laya.stage.sc...
来源: Laya_示例 发布时间: 20260106
...Laya.Button; private zombieAnimator: Laya.Animator; private curStateIndex: number = 0; private clipName: Array = ["walk", "attack", "left_fall", "right_fall", "back_fall"]; constructor() { Laya3D.init(0, 0, true); Laya.stage.scaleMode = Laya.Stage.SCALE_FULL; Laya.stage.screenMode = Laya.Stage.SCREE...
来源: Laya_示例 发布时间: 20260106
...", "fixedwidth", "fixedheight"]; //当前适配模式索引 private index: number = 0; //全局文本信息 private txt: Text; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(1136, 640, WebGL); //设置适配模式 Laya.stage.scaleMode = "noscale"; //设置横竖屏 Laya.stage.sc...
来源: Laya2.0_示例 发布时间: 20260106
...需要定义更多的细节,例如(原有写法): uniformMap:{ u_Number: { type: Float, default:0, alias:"数字", range:[0,100], fractionDigits: 2 } }, 如果细节较多,为了uniformMap的简洁性,可以将这些细节移到styles: uniformMap:{ u_Number: { type: Float, default:0 } ...
来源: Laya3.0_文档 发布时间: 20251010
...dude2.getChildAt(0).getChildAt(0) as Laya.SkinnedMeshSprite3D; for (var i: number = 0; i < skinnedMeshSprite3d.skinnedMeshRender.materials.length; i++) { var mat: Laya.StandardMaterial = skinnedMeshSprite3d.skinnedMeshRender.materials[i] as Laya.StandardMaterial; //高光贴图 mat.specularTexture =...
来源: Laya_示例 发布时间: 20260106