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大约有 39 项符合查询结果, 库内数据总量为 31,580 项。 (搜索耗时: 0.0025 秒)

11. laya.d3.core.material.BlinnPhongMaterial [ 61%]

...ic] BlinnPhongMaterial  RENDERMODE_CUTOUT : int = 1[static] 渲染状态_阿尔法测试。BlinnPhongMaterial  RENDERMODE_OPAQUE : int = 0[static] 渲染状态_不透明。BlinnPhongMaterial  RENDERMODE_TRANSPARENT : int = 2[static] 渲染状态_透明混合。BlinnPhongMaterial RENDERQUEUE_A...

来源: Laya2.0_api 发布时间: 20190513

12. laya.d3.core.material.RenderState_API3.0 [ 59%]

...efined in laya/d3/core/material/RenderState.ts:45 混合参数枚举_目标阿尔法,例:RGB(Ad, Ad, Ad),Alpha(Ad)。 Static BLENDPARAM_DST_COLOR BLENDPARAM_DST_COLOR: number = BlendFactor.DestinationColor Defined in laya/d3/core/material/RenderState.ts:37 混合参数枚举_目标颜色,例:R...

来源: Laya3.0_api 发布时间: 20231102

13. laya.d3.core.material.SkyBoxMaterial [ 54%]

...c] SkyBoxMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial  ROTATION : int[static] SkyBoxMa...

来源: Laya2.0_api 发布时间: 20190513

14. laya.d3.core.material.WaterPrimaryMaterial [ 52%]

...erPrimaryMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial  WAVESCALE : int[static] WaterPr...

来源: Laya2.0_api 发布时间: 20190513

15. laya.d3.core.pixelLine.PixelLineMaterial [ 50%]

...PixelLineMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterialProperty Detailblendpropertyblend:i...

来源: Laya2.0_api 发布时间: 20190513

16. laya.d3.core.material.SkyProceduralMaterial [ 50%]

...roceduralMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial  SUN_HIGH_QUALITY : int = 1[stat...

来源: Laya2.0_api 发布时间: 20190513

17. laya.d3.core.trail.TrailMaterial [ 40%]

...。TrailMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial  TILINGOFFSET : int[static] Trail...

来源: Laya2.0_api 发布时间: 20190513

18. laya.d3.core.material.EffectMaterial [ 40%]

...。EffectMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial  TILINGOFFSET : int[static] Effe...

来源: Laya2.0_api 发布时间: 20190513

19. laya.d3.core.particleShuriKen.ShurikenParticleMaterial [ 40%]

...nParticleMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial  TILINGOFFSET : int[static] Shur...

来源: Laya2.0_api 发布时间: 20190513

20. laya.d3.core.material.ExtendTerrainMaterial [ 35%]

...ndTerrainMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_阿尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial  SPLATALPHATEXTURE : int[static]...

来源: Laya2.0_api 发布时间: 20190513