大约有 351 项符合查询结果, 库内数据总量为 31,625 项。 (搜索耗时: 0.0102 秒)
...Editor/Mono/HostView.cs:329) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:305) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean floatingWindow,...
来源: Laya_社区 发布时间: 20201218
...Editor/Mono/HostView.cs:336) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at D:/unity/Editor/Mono/HostView.cs:310) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean flo...
来源: Laya_社区 发布时间: 20210607
...Editor/Mono/HostView.cs:336) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at D:/unity/Editor/Mono/HostView.cs:310) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean flo...
来源: Laya_社区 发布时间: 20201212
...Editor/Mono/HostView.cs:336) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at D:/unity/Editor/Mono/HostView.cs:310) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean flo...
来源: Laya_社区 发布时间: 20210607
...Editor/Mono/HostView.cs:336) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at D:/unity/Editor/Mono/HostView.cs:310) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean flo...
来源: Laya_社区 发布时间: 20200109
...面是之前flash代码 bitmapData.applyFilter(this._mask, this._mask.rect, zeroPoint, this._colorFilter); sprite.copyPixels(this._base, this._base.rect, zeroPoint); sprite.draw(bitmapData, null, null, this._maskBlendMode); 2016-07-30 添加评论 免费帖 --> 分享 微博 QZONE 微信 ...
来源: Laya_社区 发布时间: 20160730
...完全不依赖于这个,如果需要width和height, new window.Laya.Rectangle(0, 0, this.img_width, this.img_height, '#FF0000'), 然后设置sprite.hitArea = rect. 但是这个其实很弱。 首先,这个rect不会随着图片的旋转而旋转,所以要做精细的碰撞检测得自己...
来源: Laya_社区 发布时间: 20180530
...Editor/Mono/HostView.cs:336) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at D:/unity/Editor/Mono/HostView.cs:310) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean customBorder, System.Boolean flo...
来源: Laya_社区 发布时间: 20191113
Swift中接入Native,执行完drawInRect后不执行update了! 附重现Demo! 在Swift中接入,调用到- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect之后就不执行update 了,看你们的Demo是会继续执行update 方法的 //--------------------------------------------...
来源: Laya_社区 发布时间: 20190510
...yer.ui { import app.TheGame; import laya.display.Sprite; import laya.maths.Rectangle; public class CdSprite extends Sprite { public static const START:int = -90; public static const COLOR:String = "#000000"; private var r:Number = BarCell.WID / Math.SQRT2; private var rect:Rectangle = new Rectangle(...
来源: Laya_社区 发布时间: 20171124