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大约有 270 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0034 秒)

11. 射线检测-碰撞器混合 [ 97%]

...is.camera = this.scene.addChild(new Laya.Camera(0, 0.1, 100)); this.camera.transform.translate(new Laya.Vector3(0, 6, 13)); this.camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); this.camera.addComponent(CameraMoveScript); //加载猴子 this.layaMonkey = this.scene.addChild(Laya.Sp...

来源: Laya_示例 发布时间: 20241118

12. 材质-BlinnPhong-法线贴图 [ 97%]

...; var camera = (this.scene.addChild(new Laya.Camera(0, 0.1, 100))); camera.transform.translate(new Laya.Vector3(0, 0.6, 1.1)); camera.transform.rotate(new Laya.Vector3(-30, 0, 0), true, false); var directionLight = this.scene.addChild(new Laya.DirectionLight()); directionLight.direction = new Laya.V...

来源: Laya_示例 发布时间: 20241118

13. 灯光-聚光 [ 97%]

...e()); var camera = (scene.addChild(new Laya.Camera(0, 0.1, 1000))); camera.transform.translate(new Laya.Vector3(0, 0.7, 1.3)); camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); camera.addComponent(CameraMoveScript); //聚光灯 var spotLight = scene.addChild(new Laya.SpotLight()); s...

来源: Laya_示例 发布时间: 20241118

14. 粒子系统-燃烧大地 [ 97%]

...cene()); var camera = scene.addChild(new Laya.Camera(0, 0.1, 100)); camera.transform.translate(new Laya.Vector3(0, 2, 4)); camera.transform.rotate(new Laya.Vector3( -15, 0, 0), true, false); var particleSprite3D = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/particle/ETF_Burning_Ground.lh...

来源: Laya_示例 发布时间: 20241118

15. 粒子系统-永恒之光 [ 97%]

...cene()); var camera = scene.addChild(new Laya.Camera(0, 0.1, 100)); camera.transform.translate(new Laya.Vector3(0, 2, 4)); camera.transform.rotate(new Laya.Vector3( -15, 0, 0), true, false); var particleSprite3D = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/particle/ETF_Eternal_Light.lh"...

来源: Laya_示例 发布时间: 20241118

16. 材质-BlinnPhong-高光贴图 [ 96%]

... var camera = (this.scene.addChild(new Laya.Camera(0, 0.1, 1000))); camera.transform.translate(new Laya.Vector3(0, 0.7, 1.3)); camera.transform.rotate(new Laya.Vector3(-15, 0, 0), true, false); camera.addComponent(CameraMoveScript); var directionLight = this.scene.addChild(new Laya.DirectionLight())...

来源: Laya_示例 发布时间: 20241118

17. 正交摄像机裁剪问题 [ 96%]

...响。 var camera = (scene.addChild(new Laya.Camera(0, 0.1, 550))); camera.transform.translate(new Laya.Vector3(250, 1, 0)); var rotation = new Laya.Quaternion; Laya.Quaternion.lookAt(camera.position, new Laya.Vector3(0, 0, 0), camera.up, rotation); camera.transform.rotation = rotation; camera.clear...

来源: Laya_社区 发布时间: 20170504

18. 摄像机捕捉目标(ActionScript-3D基础(AS3)-LayaAir3D之Camera) [ 96%]

...void{ index++; if (index % 3 === 1 ){ //摄像机捕捉模型目标 camera.transform.lookAt(box.transform.position, _up); } else if (index % 3 === 2){ //摄像机捕捉模型目标 camera.transform.lookAt(cylinder.transform.position, _up); } else{ //摄像机捕捉模型目标 camera.transform.lookA...

来源: Laya2.0_文档 发布时间: 20210714

19. 摄像机捕捉目标(JavaScript-3D基础(JS)-LayaAir3D之Camera) [ 96%]

...x++; if (this.index % 3 === 1 ){ //摄像机捕捉模型目标 this.camera.transform.lookAt(this.box.transform.position, this._up); } else if (this.index % 3 === 2){ //摄像机捕捉模型目标 this.camera.transform.lookAt(this.cylinder.transform.position, this._up); } else{ //摄像机捕捉模...

来源: Laya2.0_文档 发布时间: 20210715

20. 摄像机捕捉目标(TypeScript-3D基础(TS)-LayaAir3D之Camera) [ 96%]

...x++; if (this.index % 3 === 1 ){ //摄像机捕捉模型目标 this.camera.transform.lookAt(this.box.transform.position, this._up); } else if (this.index % 3 === 2){ //摄像机捕捉模型目标 this.camera.transform.lookAt(this.cylinder.transform.position, this._up); } else{ //摄像机捕捉模...

来源: Laya2.0_文档 发布时间: 20210715